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<blockquote data-quote="DDNFan" data-source="post: 6320332" data-attributes="member: 6776483"><p>No, but if he only ever rolled for monsters the second we tried to rest 61 minutes (or 1 minute into our second short rest), we'd catch on pretty quick as it would be obvious why he was doing it. My DM is reasonable and largely of old school simulationist bent, and he wouldn't do that, though he has gotten angry with us when we bicker about what to do next, and suddenly we are surprised! Ha. </p><p></p><p>But no, if he wants to houserule the game he can, and I would be the first to encourage it. That, however, doesn't let the actual developers off the hook, because this is broken and needs fixing. You can't expect every DM to have to use the wandering monster table as a weapon to avoid dealing with the fact that it never occurred to the designers of the game to not give unlimited healing to the fighter on a short rest. It's totally facepalm worthy. </p><p></p><p>Even if it takes a year before the errata are out, this will get fixed. They can't tell DMs to railroad PCs to avoid short rests in an official FAQ and expect to be taken seriously. And instead of adding in a new rule that governs the activities or time one must do (which would be trivial to overcome, probably), they should just fix the root of the problem instead. The healing provided by Second Wind needs to be limited in some way, and adding the word "temporary" in front of HP is the path of least resistance.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6320332, member: 6776483"] No, but if he only ever rolled for monsters the second we tried to rest 61 minutes (or 1 minute into our second short rest), we'd catch on pretty quick as it would be obvious why he was doing it. My DM is reasonable and largely of old school simulationist bent, and he wouldn't do that, though he has gotten angry with us when we bicker about what to do next, and suddenly we are surprised! Ha. But no, if he wants to houserule the game he can, and I would be the first to encourage it. That, however, doesn't let the actual developers off the hook, because this is broken and needs fixing. You can't expect every DM to have to use the wandering monster table as a weapon to avoid dealing with the fact that it never occurred to the designers of the game to not give unlimited healing to the fighter on a short rest. It's totally facepalm worthy. Even if it takes a year before the errata are out, this will get fixed. They can't tell DMs to railroad PCs to avoid short rests in an official FAQ and expect to be taken seriously. And instead of adding in a new rule that governs the activities or time one must do (which would be trivial to overcome, probably), they should just fix the root of the problem instead. The healing provided by Second Wind needs to be limited in some way, and adding the word "temporary" in front of HP is the path of least resistance. [/QUOTE]
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