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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Kobold Stew" data-source="post: 9185870" data-attributes="member: 23484"><p>A speculation.</p><p></p><p>Here's Crawford at 4:30: "You may have someone who has made a character using the 2014 version of a class and its subclasses [sic], right next to a player using a 2024 version of a class and subclasses."</p><p></p><p>I think "its subclasses" is a slip. This is not quite as explicit as I'd like, but I think it is the backwards compatibility we need, which is that the pre-2024 subclasses work with 2024 characters AND CAN BE PLAYED alongside each other, but not with a mix-and-match (e.g.) 2024 Warlock with a (un-updated) 2014 subclass. At the table, the mixing will still happen of course (keeping idiosyncratic subclass progression ensures it remains possible), but I would not be surprised to see an explicit statement against the practice. (cf. also 4:56-6:05).</p><p></p><p>Hey, but what about later, when MC says (16:23), "I'm most excited about how some of the brand new options, when paired with things that are already in the game, will not only feel new on their own, since they're brand new, but are also going to make old things feel new"? Glad you asked. The list he goes on to provide counts examples on his fingers: weapon mastery, feats, spells, magic items, monsters, "and other game options that are present" (16:58). I'm suggesting the omission of subclasses and races from this list is not an accident. </p><p></p><p>/end of speculation</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9185870, member: 23484"] A speculation. Here's Crawford at 4:30: "You may have someone who has made a character using the 2014 version of a class and its subclasses [sic], right next to a player using a 2024 version of a class and subclasses." I think "its subclasses" is a slip. This is not quite as explicit as I'd like, but I think it is the backwards compatibility we need, which is that the pre-2024 subclasses work with 2024 characters AND CAN BE PLAYED alongside each other, but not with a mix-and-match (e.g.) 2024 Warlock with a (un-updated) 2014 subclass. At the table, the mixing will still happen of course (keeping idiosyncratic subclass progression ensures it remains possible), but I would not be surprised to see an explicit statement against the practice. (cf. also 4:56-6:05). Hey, but what about later, when MC says (16:23), "I'm most excited about how some of the brand new options, when paired with things that are already in the game, will not only feel new on their own, since they're brand new, but are also going to make old things feel new"? Glad you asked. The list he goes on to provide counts examples on his fingers: weapon mastery, feats, spells, magic items, monsters, "and other game options that are present" (16:58). I'm suggesting the omission of subclasses and races from this list is not an accident. /end of speculation [/QUOTE]
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