Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Update: 2024 Rulebooks & Survey Results
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9186594" data-attributes="member: 6790260"><p>So I have been apprised.</p><p></p><p></p><p>A plausible reason gun technology would advance more slowly, but not (IMO) a reason why it would be totally ignored. Many settings, mostly because sci-fi and fantasy autbors have no sense of scale, have remained in pseudomedieval stasis (with <em>select</em> Renaissance developments like plate armor, rapiers, and advanced shipbuilding) for thousands of years. One would expect that guns of all kinds—cannon, long gun, handgun—would be adopted by societies that have any disadvantages when it comes to magic, be it outright inability, education access, infrastructure limits, societal inhibition/prohibition, or some other thing. Indeed, I could see cantrips like <em>fire bolt</em> actually accelerating the development of firearms in societies that don't have such ready access to magic.</p><p></p><p>More or less, the only way this works to keep guns almost totally out of the picture is if magic is widespread in all cultures and a lack of magic-users never results in a meaningful disadvantage in wartime. That <em>could</em> happen, but would be at least a somewhat unusual state of affairs. More plausible that at least one culture is at magical disadvantage and grabs onto other solutions when they become evident, even if they have other risks or costs. One of the biggest reasons guns caught on IRL, other than that we finally developed the chemistry and metallurgy knowledge to make them, was that a longbowman was better in nearly every way...but you could train hundreds to use guns passably in a tiny fraction of the time. That sounds <em>highly</em> analogous to "magic is superior to guns and artillery in almost every way...but it takes <em>years</em> to teach a new mage." A society with an economic or (specifically magic) educational disadvantage has big, big reasons to explore technologies that bridge the gap.</p><p></p><p></p><p>If the gods ban a combat technique, tool, or skill because it is "dishonorable," why do they not ban other techniques that hinge on dishonorable conduct? At the very least it is something that warrants explanation.</p><p></p><p></p><p>Wouldn't be surprised tbh.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9186594, member: 6790260"] So I have been apprised. A plausible reason gun technology would advance more slowly, but not (IMO) a reason why it would be totally ignored. Many settings, mostly because sci-fi and fantasy autbors have no sense of scale, have remained in pseudomedieval stasis (with [I]select[/I] Renaissance developments like plate armor, rapiers, and advanced shipbuilding) for thousands of years. One would expect that guns of all kinds—cannon, long gun, handgun—would be adopted by societies that have any disadvantages when it comes to magic, be it outright inability, education access, infrastructure limits, societal inhibition/prohibition, or some other thing. Indeed, I could see cantrips like [I]fire bolt[/I] actually accelerating the development of firearms in societies that don't have such ready access to magic. More or less, the only way this works to keep guns almost totally out of the picture is if magic is widespread in all cultures and a lack of magic-users never results in a meaningful disadvantage in wartime. That [I]could[/I] happen, but would be at least a somewhat unusual state of affairs. More plausible that at least one culture is at magical disadvantage and grabs onto other solutions when they become evident, even if they have other risks or costs. One of the biggest reasons guns caught on IRL, other than that we finally developed the chemistry and metallurgy knowledge to make them, was that a longbowman was better in nearly every way...but you could train hundreds to use guns passably in a tiny fraction of the time. That sounds [I]highly[/I] analogous to "magic is superior to guns and artillery in almost every way...but it takes [I]years[/I] to teach a new mage." A society with an economic or (specifically magic) educational disadvantage has big, big reasons to explore technologies that bridge the gap. If the gods ban a combat technique, tool, or skill because it is "dishonorable," why do they not ban other techniques that hinge on dishonorable conduct? At the very least it is something that warrants explanation. Wouldn't be surprised tbh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Update: 2024 Rulebooks & Survey Results
Top