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<blockquote data-quote="tetrasodium" data-source="post: 9186952" data-attributes="member: 93670"><p>I think it's more than that though, radar & dcc style moments of <em>oh blep</em> alone don't drag the window back. Sometimes it's where they choose to show artwork & where they don't too. Take 178/179 (intimidation:artwork of a PC intimidating what looks to be a <em>cowering</em> & <em>terrified</em> NPC guard of some form) compared to 182-185 (darkness & vision, food & water, etc) where the mechanics are so toothless for various reasons that there's no reason to bother showing any art of those kinds of risks.</p><p></p><p>Search for the word traps in the PHB & you will find it on:</p><ul> <li data-xf-list-type="ul"> pg18 opposite what looks to be a dragon's severed head</li> <li data-xf-list-type="ul">pg19 a rogue in an attack stance and.... a building alongside a <a href="https://en.wikipedia.org/wiki/Warded_lock" target="_blank">warded lock</a> style key?</li> <li data-xf-list-type="ul">98/99 A sorcerer seemingly casting an epic level spell out of the 3.5 epic level handbook?</li> <li data-xf-list-type="ul">144/145 a suit of platemail</li> <li data-xf-list-type="ul">154/155 various adventuring gear list objects</li> <li data-xf-list-type="ul">165/166 a human wearing plate with the high ground in a he man I have the power lifted sword pose before a helmet with horns barely in frame</li> <li data-xf-list-type="ul">180/181 the cowering & terrified NPC guard</li> <li data-xf-list-type="ul">182/183 no art</li> <li data-xf-list-type="ul">240/241 Find traps is there & some random spell being cast.. The spell doesn't find traps & by extension I guess this gets a pass?</li> </ul><p>Even things like the stance that PCs are represented in adds up. You almost never see one in a wary or defensive stance even when such a thing would be justified like death & dying on 196/197 where you have what seems to be some herbs in a mortar&pestle alongside what seems to maybe be a potion. </p><p></p><p>I went with searching the PHB for the word traps figuring that it should be a sure fire way of at least having an image showing a pc engaged in some kind of delicate or hypothetically dangerous situation but quite the reverse was the case. If you look at the DMG120-123 things get worse with a treasure chest & a PC in some kinda khali ma pose aimed at a trap that seems to have been dangerous to someone <em>else</em> going by the blood.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9186952, member: 93670"] I think it's more than that though, radar & dcc style moments of [I]oh blep[/I] alone don't drag the window back. Sometimes it's where they choose to show artwork & where they don't too. Take 178/179 (intimidation:artwork of a PC intimidating what looks to be a [I]cowering[/I] & [I]terrified[/I] NPC guard of some form) compared to 182-185 (darkness & vision, food & water, etc) where the mechanics are so toothless for various reasons that there's no reason to bother showing any art of those kinds of risks. Search for the word traps in the PHB & you will find it on: [LIST] [*] pg18 opposite what looks to be a dragon's severed head [*]pg19 a rogue in an attack stance and.... a building alongside a [URL='https://en.wikipedia.org/wiki/Warded_lock']warded lock[/URL] style key? [*]98/99 A sorcerer seemingly casting an epic level spell out of the 3.5 epic level handbook? [*]144/145 a suit of platemail [*]154/155 various adventuring gear list objects [*]165/166 a human wearing plate with the high ground in a he man I have the power lifted sword pose before a helmet with horns barely in frame [*]180/181 the cowering & terrified NPC guard [*]182/183 no art [*]240/241 Find traps is there & some random spell being cast.. The spell doesn't find traps & by extension I guess this gets a pass? [/LIST] Even things like the stance that PCs are represented in adds up. You almost never see one in a wary or defensive stance even when such a thing would be justified like death & dying on 196/197 where you have what seems to be some herbs in a mortar&pestle alongside what seems to maybe be a potion. I went with searching the PHB for the word traps figuring that it should be a sure fire way of at least having an image showing a pc engaged in some kind of delicate or hypothetically dangerous situation but quite the reverse was the case. If you look at the DMG120-123 things get worse with a treasure chest & a PC in some kinda khali ma pose aimed at a trap that seems to have been dangerous to someone [I]else[/I] going by the blood. [/QUOTE]
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