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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9188643" data-attributes="member: 7040132"><p>They've said that 2014 Monster Manual creatures are behind when it comes to design, and they will be updated to the more modern design paradigms, and that the MM monsters will be more properly levelled to their respective CRs. Just one example is that creatures from Monsters of the Multiverse tend to have higher HP totals compared to those from their Legacy versions in older books like Volo's Guide to Monsters. </p><p></p><p>Compare the The CR 2 <a href="https://www.dndbeyond.com/monsters/16969-ogre" target="_blank">Ogre</a> from the 2014 Monster Manual to the CR 2 <a href="https://www.dndbeyond.com/monsters/2560893-ogre-bolt-launcher" target="_blank">Ogre Bolt Launcher</a> from Monsters of the Multiverse.</p><p></p><p>The melee-focused Ogre has an AC of 11 and the following attacks:</p><p><em><strong>Greatclub.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8 + 4) bludgeoning damage.</p><p><em><strong>Javelin.</strong> Melee or <em>Ranged Weapon Attack:</em></em> +6 to hit, reach 5 ft. or range 30/120 ft., one target. <em>Hit:</em> 11 (2d6 + 4) piercing damage.</p><p></p><p>The ranged-focused Ogre Bolt Launcher has an AC of 13 and the following attacks:</p><p><em><strong>Fist. </strong>Melee Weapon Attack: </em>+6 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (2d4 + 4) bludgeoning damage.</p><p><em><strong>Bolt Launcher.</strong> Ranged Weapon Attack:</em> +3 to hit, range 120/480 ft., one target. <em>Hit:</em> <strong>17 (3d10 + 1) piercing damage.</strong></p><p></p><p>Following that logic, the 2024 Ogre might get an AC bump up to 13 and if the Greatclub itself does not get an upgrade in damage, the Ogre may get a special Ogre-appropriate smashy attack, so it is more interesting and less of being just a sack of HP. "More interesting" usually means more dangerous.</p><p></p><p>Of course, this is all just conjecture based on hints they've dropped and anecdotal evidence of enhanced monster stat blocks over the years.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9188643, member: 7040132"] They've said that 2014 Monster Manual creatures are behind when it comes to design, and they will be updated to the more modern design paradigms, and that the MM monsters will be more properly levelled to their respective CRs. Just one example is that creatures from Monsters of the Multiverse tend to have higher HP totals compared to those from their Legacy versions in older books like Volo's Guide to Monsters. Compare the The CR 2 [URL='https://www.dndbeyond.com/monsters/16969-ogre']Ogre[/URL] from the 2014 Monster Manual to the CR 2 [URL='https://www.dndbeyond.com/monsters/2560893-ogre-bolt-launcher']Ogre Bolt Launcher[/URL] from Monsters of the Multiverse. The melee-focused Ogre has an AC of 11 and the following attacks: [I][B]Greatclub.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d8 + 4) bludgeoning damage. [I][B]Javelin.[/B] Melee or [I]Ranged Weapon Attack:[/I][/I] +6 to hit, reach 5 ft. or range 30/120 ft., one target. [I]Hit:[/I] 11 (2d6 + 4) piercing damage. The ranged-focused Ogre Bolt Launcher has an AC of 13 and the following attacks: [I][B]Fist. [/B]Melee Weapon Attack: [/I]+6 to hit, reach 5 ft., one target. [I]Hit:[/I] 9 (2d4 + 4) bludgeoning damage. [I][B]Bolt Launcher.[/B] Ranged Weapon Attack:[/I] +3 to hit, range 120/480 ft., one target. [I]Hit:[/I] [B]17 (3d10 + 1) piercing damage.[/B] Following that logic, the 2024 Ogre might get an AC bump up to 13 and if the Greatclub itself does not get an upgrade in damage, the Ogre may get a special Ogre-appropriate smashy attack, so it is more interesting and less of being just a sack of HP. "More interesting" usually means more dangerous. Of course, this is all just conjecture based on hints they've dropped and anecdotal evidence of enhanced monster stat blocks over the years. [/QUOTE]
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