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<blockquote data-quote="Mirrorrorrim" data-source="post: 9188817" data-attributes="member: 7040132"><p>I used to buy that reasoning from older D&D. But the nature of magic is that not everyone gets access to it. If you don't have access to magic, how do you rival it?</p><p></p><p>If nonmagical explosives and steampunk/mechanical technology works within the physics of the universe, it would absolutely be part of any arms race against those who wage war with magic. The threat of war and violence always leads to an arms race. Guns would be a part of such a world, the depth of the impact being how long it has been a valid technology. A lot of technology enhancement happens in 50 or 100 years.</p><p></p><p>In my game, alchemy is magical, not mundane, and smokepowder is magical alchemy (Which is not necessarily tied to class spellcasting, but magical feat-worthy like Ritual Casting).</p><p></p><p>I can see a gun being a Common Magic item just to function (without having to craft smokepowder), however it can become more rare and powerful once you start magically enhancing it further. Metal sling bullets could be interchangeable as gun bullets, by design. I don't know if I want a gunslinger-specialized character to have to worry about running out of their alchemical-crafted bullets, else they stop being able to fulfill their fantasy role. </p><p></p><p>Of course, I like using magic to cover for the annoying fiddly bits of a fantasy game, like returning thrown weapons, or bows creating magical arrows, and the like.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9188817, member: 7040132"] I used to buy that reasoning from older D&D. But the nature of magic is that not everyone gets access to it. If you don't have access to magic, how do you rival it? If nonmagical explosives and steampunk/mechanical technology works within the physics of the universe, it would absolutely be part of any arms race against those who wage war with magic. The threat of war and violence always leads to an arms race. Guns would be a part of such a world, the depth of the impact being how long it has been a valid technology. A lot of technology enhancement happens in 50 or 100 years. In my game, alchemy is magical, not mundane, and smokepowder is magical alchemy (Which is not necessarily tied to class spellcasting, but magical feat-worthy like Ritual Casting). I can see a gun being a Common Magic item just to function (without having to craft smokepowder), however it can become more rare and powerful once you start magically enhancing it further. Metal sling bullets could be interchangeable as gun bullets, by design. I don't know if I want a gunslinger-specialized character to have to worry about running out of their alchemical-crafted bullets, else they stop being able to fulfill their fantasy role. Of course, I like using magic to cover for the annoying fiddly bits of a fantasy game, like returning thrown weapons, or bows creating magical arrows, and the like. [/QUOTE]
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