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<blockquote data-quote="tetrasodium" data-source="post: 9189521" data-attributes="member: 93670"><p>2e had a couple significant mechanics that are relevant though. Firstly is the already mentioned one with how there were a lot of alternative roll methods that were extremely forgiving. The other critical difference between 2e & earlier compared to 3.<strong>0</strong> and later is that 3.0 shifted the dead zone to make every point in attributes feel like they were critically important by setting +/-1 at 12 & 8 as opposed to like* 6 & 15. It didn't really matter where a PC put what once they had the attribute minimums & getting those was not too tough outside a couple exceptions (paladin?)that were deliberately kinds tough to nail.</p><p></p><p>Having variant rule that allows the GM to align PC attribute mods with the old 6/15 scaling would dial back a lot of the pressure for perfect attribute distribution while making a lot of room for magic items and such with one quick & trivial switch flip. It being a published option would mean that it's just seen as a switch flip players can read up on rather than a nerf players will resist without understanding how it impacts gameplay.</p><p></p><p></p><p>* It varies slightly from attribute to attribute and there were too many mechanical differences to summarize for simple comparison, but attributes didn't matter so much back then.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9189521, member: 93670"] 2e had a couple significant mechanics that are relevant though. Firstly is the already mentioned one with how there were a lot of alternative roll methods that were extremely forgiving. The other critical difference between 2e & earlier compared to 3.[B]0[/B] and later is that 3.0 shifted the dead zone to make every point in attributes feel like they were critically important by setting +/-1 at 12 & 8 as opposed to like* 6 & 15. It didn't really matter where a PC put what once they had the attribute minimums & getting those was not too tough outside a couple exceptions (paladin?)that were deliberately kinds tough to nail. Having variant rule that allows the GM to align PC attribute mods with the old 6/15 scaling would dial back a lot of the pressure for perfect attribute distribution while making a lot of room for magic items and such with one quick & trivial switch flip. It being a published option would mean that it's just seen as a switch flip players can read up on rather than a nerf players will resist without understanding how it impacts gameplay. * It varies slightly from attribute to attribute and there were too many mechanical differences to summarize for simple comparison, but attributes didn't matter so much back then. [/QUOTE]
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