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<blockquote data-quote="Remathilis" data-source="post: 9189536" data-attributes="member: 7635"><p>Believe me, I was aware of the alternative rolling methods. </p><p></p><p>I actually preferred Basic's sliding scale more than AD&D's; 12-15 +1, 16-17 +2, 18 +3. The bonuses started lower (12 vs 15) and didn't ramp up as fast (capping a +3 vs AD&D which capped at +4 or greater). The former put less pressure on having 16+ scores (AD&D was brutally punishing anyone who didn't have or get 16+ in prime requisites, which helped foster a need to start with 16s or 18s in your important scores). Warriors and percentile Str, Wizards and spells known/learned, Thief +% bonuses, and Priest spell failure/bonus spells absolutely demanded your start with the highest score you could if you were going to be remotely effective. The net effect was that most players did "creative accounting" to make sure they got the scores they needed/wanted. </p><p></p><p>Say what you will about point-buy, at least it keeps our ability scores honest! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 9189536, member: 7635"] Believe me, I was aware of the alternative rolling methods. I actually preferred Basic's sliding scale more than AD&D's; 12-15 +1, 16-17 +2, 18 +3. The bonuses started lower (12 vs 15) and didn't ramp up as fast (capping a +3 vs AD&D which capped at +4 or greater). The former put less pressure on having 16+ scores (AD&D was brutally punishing anyone who didn't have or get 16+ in prime requisites, which helped foster a need to start with 16s or 18s in your important scores). Warriors and percentile Str, Wizards and spells known/learned, Thief +% bonuses, and Priest spell failure/bonus spells absolutely demanded your start with the highest score you could if you were going to be remotely effective. The net effect was that most players did "creative accounting" to make sure they got the scores they needed/wanted. Say what you will about point-buy, at least it keeps our ability scores honest! :) [/QUOTE]
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