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<blockquote data-quote="Remathilis" data-source="post: 9190383" data-attributes="member: 7635"><p>There was no in game justification. The game assumes that weak characters will be weeded out by death, and we cut out the middle man and got to the good roles.</p><p></p><p>Fun fact: before I switched to point buy, I did an audit of my players hit points. We started with Max at first and rolled per level. This would have been 3.0 era, so feats like toughness were factored into the equation. The group was 7th level (ish). </p><p></p><p>Every PC "rolled" around 75% of their maximum potential HP. That is, I determined what their max would be if they rolled max on each HD roll, and everyone was around 75% of that total, give or take 5%. So every fighter rolled at least a 6 or better on each d10, for example. If someone did roll low, they would have had to roll max on the next die to keep up. That was what cemented my desire to remove random rolls from char gen and leveling.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9190383, member: 7635"] There was no in game justification. The game assumes that weak characters will be weeded out by death, and we cut out the middle man and got to the good roles. Fun fact: before I switched to point buy, I did an audit of my players hit points. We started with Max at first and rolled per level. This would have been 3.0 era, so feats like toughness were factored into the equation. The group was 7th level (ish). Every PC "rolled" around 75% of their maximum potential HP. That is, I determined what their max would be if they rolled max on each HD roll, and everyone was around 75% of that total, give or take 5%. So every fighter rolled at least a 6 or better on each d10, for example. If someone did roll low, they would have had to roll max on the next die to keep up. That was what cemented my desire to remove random rolls from char gen and leveling. [/QUOTE]
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