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<blockquote data-quote="tetrasodium" data-source="post: 9191804" data-attributes="member: 93670"><p>What you fail to understand (or are choosing to <em>ignore</em>) is that you 100% notice missing an attack when you rarely miss and absolutely notice going from rarely missing to almost never missing. </p><p></p><p> Unlike in past editions a near miss doesn't blur into the expected pile of misses, nor does 5e design entice players into thinking of better gear being the most optimal way of shrinking that pile. With the first it makes every near miss and barely hit feel noteworthy in a way that sticks. With the second you start a toxic thought process looping where the player regrets not minmaxing harder in ways that once would have been considered uncouth in their extreme disparity instead of showing interest in interacting with the world in ways that might enhance the session/campaign in pursuit of that better gear.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9191804, member: 93670"] What you fail to understand (or are choosing to [I]ignore[/I]) is that you 100% notice missing an attack when you rarely miss and absolutely notice going from rarely missing to almost never missing. Unlike in past editions a near miss doesn't blur into the expected pile of misses, nor does 5e design entice players into thinking of better gear being the most optimal way of shrinking that pile. With the first it makes every near miss and barely hit feel noteworthy in a way that sticks. With the second you start a toxic thought process looping where the player regrets not minmaxing harder in ways that once would have been considered uncouth in their extreme disparity instead of showing interest in interacting with the world in ways that might enhance the session/campaign in pursuit of that better gear. [/QUOTE]
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