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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9191838" data-attributes="member: 7040132"><p>People don't need to "brag" about low-score characters they played because generally it's not relevant to most conversations. However when someone makes a statement that seems untrue to a player because of their personal experience, it makes that experience relevant to the conversation, so they may bring it up. It's not rocket surgery. It comes up when people think it is relevant.</p><p></p><p>Regarding stories with low ability scores, the agreed upon ability score generation method certainly impacts this.</p><p></p><p>You provide an example of choosing between a high score, a low score, and a standard array. If that is the agreed upon method, you're right, it would be very rare to see someone choose the lower score unless they wanted to prove a point or make a statement. But your example isn't generally what leads to the low scores being actually played in a campaign. </p><p></p><p>Any number of ability score generation methods can lead to low scores, and not every table opens up arrays to choose from. The below options are valid methods, as long as everyone agrees to them. </p><ul> <li data-xf-list-type="ul">Roll 3d6, or another traditionally low-scoring method, no alterations or substitutions. I've done this.</li> <li data-xf-list-type="ul">After choosing a class, rolling straight down and can't move scores, sometimes getting middling numbers in a primary stat. I've done this.</li> <li data-xf-list-type="ul">I've even played in a "prequel" game where we played kids and our stats were low on purpose. (This one doesn't apply to long-running games though.)</li> <li data-xf-list-type="ul">I almost played in a game where everyone's stats were 12 across the board, and boons and magic items were going to be more prevalent. That fell through because one person wasn't interested in it like the rest of us were.</li> </ul><p>I'm just saying that some people like variety and are open to the occasional game that challenges expectations or the status quo.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9191838, member: 7040132"] People don't need to "brag" about low-score characters they played because generally it's not relevant to most conversations. However when someone makes a statement that seems untrue to a player because of their personal experience, it makes that experience relevant to the conversation, so they may bring it up. It's not rocket surgery. It comes up when people think it is relevant. Regarding stories with low ability scores, the agreed upon ability score generation method certainly impacts this. You provide an example of choosing between a high score, a low score, and a standard array. If that is the agreed upon method, you're right, it would be very rare to see someone choose the lower score unless they wanted to prove a point or make a statement. But your example isn't generally what leads to the low scores being actually played in a campaign. Any number of ability score generation methods can lead to low scores, and not every table opens up arrays to choose from. The below options are valid methods, as long as everyone agrees to them. [LIST] [*]Roll 3d6, or another traditionally low-scoring method, no alterations or substitutions. I've done this. [*]After choosing a class, rolling straight down and can't move scores, sometimes getting middling numbers in a primary stat. I've done this. [*]I've even played in a "prequel" game where we played kids and our stats were low on purpose. (This one doesn't apply to long-running games though.) [*]I almost played in a game where everyone's stats were 12 across the board, and boons and magic items were going to be more prevalent. That fell through because one person wasn't interested in it like the rest of us were. [/LIST] I'm just saying that some people like variety and are open to the occasional game that challenges expectations or the status quo. [/QUOTE]
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