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<blockquote data-quote="Maxperson" data-source="post: 9192600" data-attributes="member: 23751"><p>We had one guy like that back in 1e. If he rolled badly he'd walk to a nearby bridge with a rope and tie a large rock to himself. The rest of us didn't do that.</p><p></p><p>I think the perception is that if you roll the 89, you've earned it. If you're just picking it, it's "cheating." In quotes because it may or may not be depending on the table.</p><p></p><p>As for the plus 8 ASI's, stats don't really matter all that much in 5e. High or low, you will do well. It's not like 3e where you needed high stats, but if you managed to boost them high enough, you destroyed the game balance.</p><p></p><p>I kept rolling and at one point I got five or six 60's and under in a row. It balances out eventually and isn't all good.</p><p></p><p>Picking straight 10's and 11's is very unlikely. However a roll of 6, 9, 10, 10, 13, 16 is very playable and I've had a lot of success with a roll like that. A lot of us used to keep and play rolls like that.</p><p></p><p>Higher value than what? The standard array? The standard array is based on an average roll using 4d6-L. That means that if you use 4d6-L you aren't rolling to create higher value characters, since rolling yields average array characters over time. 3d6? Yes rolling 4d6-L is done to create higher values. People like to play heroes with higher than average(based on 3d6) stats and 3d6 didn't result in many of those.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9192600, member: 23751"] We had one guy like that back in 1e. If he rolled badly he'd walk to a nearby bridge with a rope and tie a large rock to himself. The rest of us didn't do that. I think the perception is that if you roll the 89, you've earned it. If you're just picking it, it's "cheating." In quotes because it may or may not be depending on the table. As for the plus 8 ASI's, stats don't really matter all that much in 5e. High or low, you will do well. It's not like 3e where you needed high stats, but if you managed to boost them high enough, you destroyed the game balance. I kept rolling and at one point I got five or six 60's and under in a row. It balances out eventually and isn't all good. Picking straight 10's and 11's is very unlikely. However a roll of 6, 9, 10, 10, 13, 16 is very playable and I've had a lot of success with a roll like that. A lot of us used to keep and play rolls like that. Higher value than what? The standard array? The standard array is based on an average roll using 4d6-L. That means that if you use 4d6-L you aren't rolling to create higher value characters, since rolling yields average array characters over time. 3d6? Yes rolling 4d6-L is done to create higher values. People like to play heroes with higher than average(based on 3d6) stats and 3d6 didn't result in many of those. [/QUOTE]
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