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<blockquote data-quote="tetrasodium" data-source="post: 9194009" data-attributes="member: 93670"><p>The trouble is two fold assuming the tool you used wasn't configured to reroll 1s as is common. Firstly is that 5e PC and monster math is already tuned too far in favor of PCs in order to meet the goal of stripping magic item churn from the gm's toolbox while targeting extremely suboptimal builds built to be <a href="https://youtu.be/BKP1I7IocYU?si=F-Pv5qbm-BPasbFC" target="_blank">zany</a> rather than effective as good enough to keep up just fine. Secondly is that without the -2 the array is dramatically skewed in favor of high numbers thanks to 4d6k3. As a result this section of the rules aggressively shields against the gm attempting to fix either problem with a more thoughtful attribute generation method because it becomes so easy to force the GM into the corner with talk of inept killer gm's needs and so on.</p><p></p><p></p><p>I've said it before in this thread. That cuts both ways and you don't seem to realize it. The rules as written and presented are done so I'm a way that attempts to allow players to force the GM into accepting the inflated options wrongly printed in the phb with a n exceedingly high bar for the gm because the dmg doesn't even pretend to touch on the topic.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9194009, member: 93670"] The trouble is two fold assuming the tool you used wasn't configured to reroll 1s as is common. Firstly is that 5e PC and monster math is already tuned too far in favor of PCs in order to meet the goal of stripping magic item churn from the gm's toolbox while targeting extremely suboptimal builds built to be [URL='https://youtu.be/BKP1I7IocYU?si=F-Pv5qbm-BPasbFC']zany[/URL] rather than effective as good enough to keep up just fine. Secondly is that without the -2 the array is dramatically skewed in favor of high numbers thanks to 4d6k3. As a result this section of the rules aggressively shields against the gm attempting to fix either problem with a more thoughtful attribute generation method because it becomes so easy to force the GM into the corner with talk of inept killer gm's needs and so on. I've said it before in this thread. That cuts both ways and you don't seem to realize it. The rules as written and presented are done so I'm a way that attempts to allow players to force the GM into accepting the inflated options wrongly printed in the phb with a n exceedingly high bar for the gm because the dmg doesn't even pretend to touch on the topic. [/QUOTE]
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