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<blockquote data-quote="tetrasodium" data-source="post: 9194543" data-attributes="member: 93670"><p>[spoiler]</p><p>[ATTACH=full]329012[/ATTACH]</p><p>[/spoiler]</p><p></p><p>It <em>might</em> not be such an issue if the entire character creation section +backgrounds did not present the Player:GM as one where the player decides literally everything in isolation while the GM sits passively waiting for the real powers that be to tell them from on high what has been decided so they can start. <strong>It really primes players to go into character creation with a very bad set of assumptions on who is in charge of what WRT the world/campaign & where the lines are drawn. </strong> Sure it says work with your DM at a few points but nearly every case where the DM is even mentioned it is one where the DM ids presented in a passive role. The line "<em>Drow adventurers are rare, and the race does not exist in all worlds. Check with your Dungeon Master to see if you can play a drow character</em>" is about the strongest wording there is in chargen & even that presents the availability as a thing that depends on setting rather than the DM's decision.</p><p></p><p></p><p>Actually I preferred when there was more than one pointbuy & the gm realistically had the option to (<em>pulling <strong>only</strong> from examples posted in this thread alone</em>) open up alternatives like the 5d6 drop 2 4d6 drop 1 then 3d6 for the rest or the much expanded 18-6(?) Pointbuy. Having the freedom to smoothly change the attribute generation array without needing to overcome a wotc generated shield that keeps a player from ever needing to move away from loaded questions like the ones put out through this thread allows for much wider range in how the campaign can be structured themed/toned & played out. Plus there are benefits to making dump stats matter and having to pay a meaningful cost for an array that excels for PCs as much as the elite array.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9194543, member: 93670"] [spoiler] [ATTACH type="full" alt="1700174781080.png"]329012[/ATTACH] [/spoiler] It [I]might[/I] not be such an issue if the entire character creation section +backgrounds did not present the Player:GM as one where the player decides literally everything in isolation while the GM sits passively waiting for the real powers that be to tell them from on high what has been decided so they can start. [B]It really primes players to go into character creation with a very bad set of assumptions on who is in charge of what WRT the world/campaign & where the lines are drawn. [/B] Sure it says work with your DM at a few points but nearly every case where the DM is even mentioned it is one where the DM ids presented in a passive role. The line "[I]Drow adventurers are rare, and the race does not exist in all worlds. Check with your Dungeon Master to see if you can play a drow character[/I]" is about the strongest wording there is in chargen & even that presents the availability as a thing that depends on setting rather than the DM's decision. Actually I preferred when there was more than one pointbuy & the gm realistically had the option to ([I]pulling [B]only[/B] from examples posted in this thread alone[/I]) open up alternatives like the 5d6 drop 2 4d6 drop 1 then 3d6 for the rest or the much expanded 18-6(?) Pointbuy. Having the freedom to smoothly change the attribute generation array without needing to overcome a wotc generated shield that keeps a player from ever needing to move away from loaded questions like the ones put out through this thread allows for much wider range in how the campaign can be structured themed/toned & played out. Plus there are benefits to making dump stats matter and having to pay a meaningful cost for an array that excels for PCs as much as the elite array. [/QUOTE]
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