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<blockquote data-quote="tetrasodium" data-source="post: 9194908" data-attributes="member: 93670"><p>No it's not complicated, active and passive voice/sentences & similar are covered quite early in school. Here are some examples from the PHB chargen section & an example rewrite that includes other players or the GM as convenient using minimal modifications.</p><p>[spoiler]</p><ul> <li data-xf-list-type="ul">Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own.<ul> <li data-xf-list-type="ul">Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own <strong>with your fellow players</strong>.<ul> <li data-xf-list-type="ul">It's important to note the other players because this sentence is talking about <em>playing</em> d&d & that almost always includes other players who should be treated as equals rather than sidekicks responsible for making it work for you.</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Your character is a combination of game statistics, roleplaying hooks, and your imagination<ul> <li data-xf-list-type="ul">Your character is a combination of game statistics, roleplaying hooks, and your imagination <strong>within the boundaries of your DM's world</strong>.<ul> <li data-xf-list-type="ul">This should go withouyt saying & it needs to be said because it's not said in any of the surrounding sentences. A player can have all of those things, but how & if some of them develop are entirely up top the DM just as how & if they can fit in the world depend on the DM's world...</li> </ul></li> </ul></li> <li data-xf-list-type="ul">You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of your character.<ul> <li data-xf-list-type="ul"><strong>Speak with the rest of the table to</strong> choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of your character <strong>as a group for the DM's campaign.</strong><ul> <li data-xf-list-type="ul">Again it needs to be said because neither is even hinted at through the <em>entire</em> <a href="https://www.dndbeyond.com/sources/basic-rules/step-by-step-characters" target="_blank">chapter</a>.</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Once completed, your character serves as your representative in the game, your avatar in the Dungeons & Dragons world.<ul> <li data-xf-list-type="ul">Once completed, your character serves as your representative in the game, your avatar in <strong>your DM's </strong> Dungeons & Dragons world.</li> </ul></li> <li data-xf-list-type="ul">Before you dive into step 1 below, think about the kind of adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you want your character to be the toughest adventurer at the table? Consider the fighter class. If you don’t know where else to begin, take a look at the illustrations in any Dungeons & Dragons book to see what catches your interest.<ul> <li data-xf-list-type="ul">Before you dive into step 1 below, think about the kind of adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you want your character to be the toughest adventurer at the table? Consider the fighter class. If you don’t know where else to begin, take a look at the illustrations in any Dungeons & Dragons book to see what catches your interest. <strong> Remember d&d is generally a team based game, it's generally a good idea to collaborate with the rest of the table during this process</strong>.<ul> <li data-xf-list-type="ul">If I need to explain that one the disconnect os not one that I could possibly bridge</li> </ul></li> </ul></li> </ul><p>[/spoiler]</p><p>I originally planned on going through the whole of chapter1 step by step character creation like this while only picking out particularly egregious examples, but my soul is in pain because so far <em>every</em> sentence has been worded as advice to someone in a single player game and I've lost the will to continue when I know that the chapter does not improve as it goes on encouraging the reader to view themselves as <em>THE</em> star whom everyone else at the table should look up to & mold themselves to as all good sidekicks do.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9194908, member: 93670"] No it's not complicated, active and passive voice/sentences & similar are covered quite early in school. Here are some examples from the PHB chargen section & an example rewrite that includes other players or the GM as convenient using minimal modifications. [spoiler] [LIST] [*]Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. [LIST] [*]Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own [B]with your fellow players[/B]. [LIST] [*]It's important to note the other players because this sentence is talking about [I]playing[/I] d&d & that almost always includes other players who should be treated as equals rather than sidekicks responsible for making it work for you. [/LIST] [/LIST] [*]Your character is a combination of game statistics, roleplaying hooks, and your imagination [LIST] [*]Your character is a combination of game statistics, roleplaying hooks, and your imagination [B]within the boundaries of your DM's world[/B]. [LIST] [*]This should go withouyt saying & it needs to be said because it's not said in any of the surrounding sentences. A player can have all of those things, but how & if some of them develop are entirely up top the DM just as how & if they can fit in the world depend on the DM's world... [/LIST] [/LIST] [*]You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of your character. [LIST] [*][B]Speak with the rest of the table to[/B] choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of your character [B]as a group for the DM's campaign.[/B] [LIST] [*]Again it needs to be said because neither is even hinted at through the [I]entire[/I] [URL='https://www.dndbeyond.com/sources/basic-rules/step-by-step-characters']chapter[/URL]. [/LIST] [/LIST] [*]Once completed, your character serves as your representative in the game, your avatar in the Dungeons & Dragons world. [LIST] [*]Once completed, your character serves as your representative in the game, your avatar in [B]your DM's [/B] Dungeons & Dragons world. [/LIST] [*]Before you dive into step 1 below, think about the kind of adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you want your character to be the toughest adventurer at the table? Consider the fighter class. If you don’t know where else to begin, take a look at the illustrations in any Dungeons & Dragons book to see what catches your interest. [LIST] [*]Before you dive into step 1 below, think about the kind of adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you want your character to be the toughest adventurer at the table? Consider the fighter class. If you don’t know where else to begin, take a look at the illustrations in any Dungeons & Dragons book to see what catches your interest. [B] Remember d&d is generally a team based game, it's generally a good idea to collaborate with the rest of the table during this process[/B]. [LIST] [*]If I need to explain that one the disconnect os not one that I could possibly bridge [/LIST] [/LIST] [/LIST] [/spoiler] I originally planned on going through the whole of chapter1 step by step character creation like this while only picking out particularly egregious examples, but my soul is in pain because so far [I]every[/I] sentence has been worded as advice to someone in a single player game and I've lost the will to continue when I know that the chapter does not improve as it goes on encouraging the reader to view themselves as [I]THE[/I] star whom everyone else at the table should look up to & mold themselves to as all good sidekicks do. [/QUOTE]
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