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<blockquote data-quote="tetrasodium" data-source="post: 9195134" data-attributes="member: 93670"><p>No and I feel like this has been covered before... you are ignoring the reasons why the elite array is excessive for 5e PCs in ways it was not in 3.5. specifically a combination of</p><ul> <li data-xf-list-type="ul">5e was designed to ensure that a 12 or 13 primary attribute was good enough, that was <em>very</em> much not true in 3.5 when it was not uncommon for it to be 18 with a +4 item and a +n weapon wand or similar.</li> <li data-xf-list-type="ul">5e monsters are designed with math that leaves them hapless and ineffective against even moderately optimized PCs in order to meet both the last point as well as deliberately ensure high cr monsters were ok to go against low level PCs and do low cr monsters would remain a threat against high level PCs as long as the gm uses enough to bore the table onto their phones.</li> <li data-xf-list-type="ul">5e was designed so magic items were not needed, as a result there is very little room in the math for them to be awarded by the gm before they cause things to begin collapsing.</li> <li data-xf-list-type="ul">5e was designed with bounded accuracy to ensure that a specialized low level PC or non specialized higher level PC can hit the maximum possible DC within the system. That was an extremely different case in 3.5</li> <li data-xf-list-type="ul">5e removed the -2 that everyone needed to factor into their attributes somewhere to somewhat offset the upward skew provided by 4d6k3, that was obviously not the case in 3.5</li> </ul><p>5e designed against addressing many of those individually by not including things like DMs best friend as an alternative to the one size fits all (dis)advantage or bonus type/body slot conflicts in the end rather than a bunch of broken half baked and/or often laughably incomplete optional and variant scraps from the cutting room floor.... Heck it barely even makes use of the one limit in place (attunement) & doesn't even include a section on the character sheet to track it.</p><p></p><p>Since there is so much of an effort to design against adjusting any of those individually it is much easier to just carve in some extra room in the math for them by reducing the values. Reducing the values also can have a dramatic impact on things like themes and tones that the campaign can support as the gameplay moves away from saitama Ichigo and Naruto to something more d&d-like.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9195134, member: 93670"] No and I feel like this has been covered before... you are ignoring the reasons why the elite array is excessive for 5e PCs in ways it was not in 3.5. specifically a combination of [LIST] [*]5e was designed to ensure that a 12 or 13 primary attribute was good enough, that was [I]very[/I] much not true in 3.5 when it was not uncommon for it to be 18 with a +4 item and a +n weapon wand or similar. [*]5e monsters are designed with math that leaves them hapless and ineffective against even moderately optimized PCs in order to meet both the last point as well as deliberately ensure high cr monsters were ok to go against low level PCs and do low cr monsters would remain a threat against high level PCs as long as the gm uses enough to bore the table onto their phones. [*]5e was designed so magic items were not needed, as a result there is very little room in the math for them to be awarded by the gm before they cause things to begin collapsing. [*]5e was designed with bounded accuracy to ensure that a specialized low level PC or non specialized higher level PC can hit the maximum possible DC within the system. That was an extremely different case in 3.5 [*]5e removed the -2 that everyone needed to factor into their attributes somewhere to somewhat offset the upward skew provided by 4d6k3, that was obviously not the case in 3.5 [/LIST] 5e designed against addressing many of those individually by not including things like DMs best friend as an alternative to the one size fits all (dis)advantage or bonus type/body slot conflicts in the end rather than a bunch of broken half baked and/or often laughably incomplete optional and variant scraps from the cutting room floor.... Heck it barely even makes use of the one limit in place (attunement) & doesn't even include a section on the character sheet to track it. Since there is so much of an effort to design against adjusting any of those individually it is much easier to just carve in some extra room in the math for them by reducing the values. Reducing the values also can have a dramatic impact on things like themes and tones that the campaign can support as the gameplay moves away from saitama Ichigo and Naruto to something more d&d-like. [/QUOTE]
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