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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="tetrasodium" data-source="post: 9195317" data-attributes="member: 93670"><p>My experience has been similar to you. If anything, the propensity for <em>creative</em> rolling mass rerolling & so on that [USER=467]@Reynard[/USER] has implied a few times earlier in the thread tends to cause players to shift points from this low score to that high one or swap that very low roll from that array of rolls for a low in this array where this very high roll came up. The standard array might have a lower primary stat than those creatively rolled attribs but the average and low are dramatically higher resulting in a much bigger impact on gameplay than a single 18 or whatever.</p><p></p><p></p><p></p><p>Last couple campaigns were 5 players+1 GM, that made it easy to <em>quickly</em> go around the table "roll a d6" & do the same when it got to me. I plugged each roll made into a spreadsheet that was created to randomize the individual rolls into a couple dozen different arrays using excel functions & I picked two comparable ones that I liked (one for MAD one for SAD) after moving a point or two around as needed if there was a need to generate one of the two arrays.</p><p></p><p> The SAD array had one very high <em>(16-18 iirc?)</em> an ok or two (around 8-12)& an idiot savant level low score or two. The MAD array had more above average average values (ie 12-14) and at least one dump stat but not idiot savant level as seen in the MAD array. Everyone got to choose to use either array & was allowed to arrange scores from their chosen array as they desired. I've tried offering modified pointbuy options to 5e players in the past as well but if they can't make the standard array or better in every way it's a session consuming debate over why it's unfair to players & can't work. (both ALPG & basic rules use the word "standard"). the black box assembled but shared 3d6 mostly avoids that.</p><p></p><p>See above I tried to find the sheet & considered throwing together a proof of concept but there was too much effort involved to be worth it when my first efforts at randomly arranging them from the rolls didn't pan out. <img class="smilie smilie--emoji" alt="🍂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f342.png" title="Fallen leaf :fallen_leaf:" data-shortname=":fallen_leaf:" loading="lazy" width="64" height="64" />Also storm the other day resulted in lots of fallen leaves needed cleaning up today <img class="smilie smilie--emoji" alt="🍂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f342.png" title="Fallen leaf :fallen_leaf:" data-shortname=":fallen_leaf:" loading="lazy" width="64" height="64" /></p><p></p><p>That's quite different from everything I said <a href="https://www.enworld.org/threads/d-d-update-2024-rulebooks-survey-results.700891/post-9193842" target="_blank">earlier</a> about your tests. You are fabricating astrawman to argue against</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9195317, member: 93670"] My experience has been similar to you. If anything, the propensity for [I]creative[/I] rolling mass rerolling & so on that [USER=467]@Reynard[/USER] has implied a few times earlier in the thread tends to cause players to shift points from this low score to that high one or swap that very low roll from that array of rolls for a low in this array where this very high roll came up. The standard array might have a lower primary stat than those creatively rolled attribs but the average and low are dramatically higher resulting in a much bigger impact on gameplay than a single 18 or whatever. Last couple campaigns were 5 players+1 GM, that made it easy to [I]quickly[/I] go around the table "roll a d6" & do the same when it got to me. I plugged each roll made into a spreadsheet that was created to randomize the individual rolls into a couple dozen different arrays using excel functions & I picked two comparable ones that I liked (one for MAD one for SAD) after moving a point or two around as needed if there was a need to generate one of the two arrays. The SAD array had one very high [I](16-18 iirc?)[/I] an ok or two (around 8-12)& an idiot savant level low score or two. The MAD array had more above average average values (ie 12-14) and at least one dump stat but not idiot savant level as seen in the MAD array. Everyone got to choose to use either array & was allowed to arrange scores from their chosen array as they desired. I've tried offering modified pointbuy options to 5e players in the past as well but if they can't make the standard array or better in every way it's a session consuming debate over why it's unfair to players & can't work. (both ALPG & basic rules use the word "standard"). the black box assembled but shared 3d6 mostly avoids that. See above I tried to find the sheet & considered throwing together a proof of concept but there was too much effort involved to be worth it when my first efforts at randomly arranging them from the rolls didn't pan out. 🍂Also storm the other day resulted in lots of fallen leaves needed cleaning up today 🍂 That's quite different from everything I said [URL='https://www.enworld.org/threads/d-d-update-2024-rulebooks-survey-results.700891/post-9193842']earlier[/URL] about your tests. You are fabricating astrawman to argue against [/QUOTE]
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