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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="tetrasodium" data-source="post: 9195374" data-attributes="member: 93670"><p>I am aware. This was how they were generated</p><p></p><p>Statistically (un)likely is not really a thing when you take the raw rolls & generate a couple dozen arrays from different combinations then pick two. Even moreso when you generate a new set of rolls to source from two or three times. At the end of the day the GM needs to work with their players on some level, this method gives me space for give and take when doing so in contrast to the give give or blow up the game in the PHB.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9195374, member: 93670"] I am aware. This was how they were generated Statistically (un)likely is not really a thing when you take the raw rolls & generate a couple dozen arrays from different combinations then pick two. Even moreso when you generate a new set of rolls to source from two or three times. At the end of the day the GM needs to work with their players on some level, this method gives me space for give and take when doing so in contrast to the give give or blow up the game in the PHB. [/QUOTE]
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