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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Hussar" data-source="post: 9195778" data-attributes="member: 22779"><p>Essentially the same thing. Because the perception is that die rolled characters result in higher value characters, the notion of die rolling resulting in greater variation is perceived to be a non-issue. It doesn't really matter that die rolling potentially could result in greater variation, because (again, this is 100% perception and not fact) the low end variance is dropped. Any die rolled result that is on the lower end either is re-rolled or results in the player character jumping on the nearest sword bush. Either way, the variation is perceived to be illusory because the end result is characters that are very often in the higher probability ranges. </p><p></p><p>So, you get the perception that everyone plays a fighter with a percentile strength. Not because it's necessarily true, but, in the groups where die rolling was something to be endured rather than encouraged, you typically only saw fighters with percentile strength.</p><p></p><p>Again, it's all about perception. It's not that die rolling necessitates higher power characters. I'm going to withdraw that statement from earlier. It's that I perceive that die rolling results in higher powered characters because that's always been my experience.</p><p></p><p>So, I don't do die rolling anymore. Heck, if I had my preference, it would be array only. I don't even particularly like point buy. Although, I've come to appreciate that more as a DM becuase it's so easy to challenge point buy characters because they almost always have some seriously flawed weakness that makes challenging them ludicrously easy. "Oh, you've all gone with dump stat Strength? Fantastic. Here's a heavy iron door that's barred on the other side. Good luck. or... Guess what? This natural formation dungeon has LOTS of climbing in it. Have fun."</p><p></p><p>I ADORE players who create characters like that. Makes my job so easy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9195778, member: 22779"] Essentially the same thing. Because the perception is that die rolled characters result in higher value characters, the notion of die rolling resulting in greater variation is perceived to be a non-issue. It doesn't really matter that die rolling potentially could result in greater variation, because (again, this is 100% perception and not fact) the low end variance is dropped. Any die rolled result that is on the lower end either is re-rolled or results in the player character jumping on the nearest sword bush. Either way, the variation is perceived to be illusory because the end result is characters that are very often in the higher probability ranges. So, you get the perception that everyone plays a fighter with a percentile strength. Not because it's necessarily true, but, in the groups where die rolling was something to be endured rather than encouraged, you typically only saw fighters with percentile strength. Again, it's all about perception. It's not that die rolling necessitates higher power characters. I'm going to withdraw that statement from earlier. It's that I perceive that die rolling results in higher powered characters because that's always been my experience. So, I don't do die rolling anymore. Heck, if I had my preference, it would be array only. I don't even particularly like point buy. Although, I've come to appreciate that more as a DM becuase it's so easy to challenge point buy characters because they almost always have some seriously flawed weakness that makes challenging them ludicrously easy. "Oh, you've all gone with dump stat Strength? Fantastic. Here's a heavy iron door that's barred on the other side. Good luck. or... Guess what? This natural formation dungeon has LOTS of climbing in it. Have fun." I ADORE players who create characters like that. Makes my job so easy. [/QUOTE]
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