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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Chaosmancer" data-source="post: 9195833" data-attributes="member: 6801228"><p>And I'll push right back, especially since you cut my post before an important point. What part of a 40% success rate makes you an all-star? What part of failing more than you succeed, makes you good at everything?</p><p></p><p>A character with 16/14/14/14/14/14 isn't "good at everything", they are in fact less than 50/50 on 4 out of 6 saves and 14 out of 18 skills. Are they better than we typically see, in games with +0 and -1 which leads to characters with only 25 to 30% chances of success? Sure. But someone with a cold is healthier than someone with a debilitating illness, that doesn't mean they aren't sick.</p><p></p><p></p><p></p><p>We don't need class descriptions here. We don't need to say "Paladins are broken" when to be even effective as a Paladin is difficult (Why do you think most paladins are slow and/or stupid?). The point is purely on the ability scores. </p><p></p><p>A character with an "average" score is said to have a 10. Without proficiency (meaning with no education) this means that they will miss 70% of the things they would roll for. Do you believe that the average person fails at 70% of the non-easy tasks they undertake? Do you believe they fail 95% of the hard tasks they undertake? There is a major disconnect here, between 40% success rates being super-star omni-competents who never fail at anything (except for the 60% of the time they fail) and the actual rates of success real people actually have.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9195833, member: 6801228"] And I'll push right back, especially since you cut my post before an important point. What part of a 40% success rate makes you an all-star? What part of failing more than you succeed, makes you good at everything? A character with 16/14/14/14/14/14 isn't "good at everything", they are in fact less than 50/50 on 4 out of 6 saves and 14 out of 18 skills. Are they better than we typically see, in games with +0 and -1 which leads to characters with only 25 to 30% chances of success? Sure. But someone with a cold is healthier than someone with a debilitating illness, that doesn't mean they aren't sick. We don't need class descriptions here. We don't need to say "Paladins are broken" when to be even effective as a Paladin is difficult (Why do you think most paladins are slow and/or stupid?). The point is purely on the ability scores. A character with an "average" score is said to have a 10. Without proficiency (meaning with no education) this means that they will miss 70% of the things they would roll for. Do you believe that the average person fails at 70% of the non-easy tasks they undertake? Do you believe they fail 95% of the hard tasks they undertake? There is a major disconnect here, between 40% success rates being super-star omni-competents who never fail at anything (except for the 60% of the time they fail) and the actual rates of success real people actually have. [/QUOTE]
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