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<blockquote data-quote="Maxperson" data-source="post: 9196586" data-attributes="member: 23751"><p>I don't know about every site, but I do not recall investigation being unused and complained about here as a general thing.</p><p></p><p>Most of the time your players don't care. I've played with several dozen players who have cared and do ask. You are overgeneralizing by saying people don't care most of the time. I can tell you that had I been there, I'd have been asking and investigating these things.</p><p></p><p>Sure. You can go an entire adventure making things harder than you need to and the outcome would be the same, but being a bull in a china shop isn't a plus. Skilled players ask and figure things out, rather than just bulling their way through.</p><p></p><p>As for making a difference, it often can, and in ways that the DM didn't expect. I've used knowledge gained that way after the fact and to good effect even several adventures later. Knowledge is power is a saying for a reason.</p><p></p><p>Really? What is that creature? It's a skeleton(really a skeletal lich). What is that creature? It's a skeleton(really a death knight). What is that creature? It's a skeleton(really a crypt thing). What is that creature? It's a skeleton(really a bone golem). And on and on.</p><p></p><p>Knowledge is power. If you don't ask and use your knowledge skills, you deserve the trouble you get when you assume incorrectly.</p><p></p><p>They were examples of why those DMs were wrong, not examples trying to change what you said. Insight is an incredibly useful skill unless the DM is just a bungler.</p><p></p><p>Or yours are. I've played with dozens myself and nearly all of them do. And if they didn't, they did once I started playing and started using my knowledge skills in their game.</p><p></p><p>Knowledge is power.</p><p></p><p>If you mean "is it written into those modules" then no. Is it standard for all of them? Yes. Any DM with a grain of salt isn't going to just do only what is in the module, because the modules don't answer all questions or work out how those questions affect the module.</p><p></p><p>Were I playing in a module and started using my knowledge skills to affect things and got told no because the module didn't say how to handle it, I'd walk out of the game.</p><p></p><p>Knowledge is power.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9196586, member: 23751"] I don't know about every site, but I do not recall investigation being unused and complained about here as a general thing. Most of the time your players don't care. I've played with several dozen players who have cared and do ask. You are overgeneralizing by saying people don't care most of the time. I can tell you that had I been there, I'd have been asking and investigating these things. Sure. You can go an entire adventure making things harder than you need to and the outcome would be the same, but being a bull in a china shop isn't a plus. Skilled players ask and figure things out, rather than just bulling their way through. As for making a difference, it often can, and in ways that the DM didn't expect. I've used knowledge gained that way after the fact and to good effect even several adventures later. Knowledge is power is a saying for a reason. Really? What is that creature? It's a skeleton(really a skeletal lich). What is that creature? It's a skeleton(really a death knight). What is that creature? It's a skeleton(really a crypt thing). What is that creature? It's a skeleton(really a bone golem). And on and on. Knowledge is power. If you don't ask and use your knowledge skills, you deserve the trouble you get when you assume incorrectly. They were examples of why those DMs were wrong, not examples trying to change what you said. Insight is an incredibly useful skill unless the DM is just a bungler. Or yours are. I've played with dozens myself and nearly all of them do. And if they didn't, they did once I started playing and started using my knowledge skills in their game. Knowledge is power. If you mean "is it written into those modules" then no. Is it standard for all of them? Yes. Any DM with a grain of salt isn't going to just do only what is in the module, because the modules don't answer all questions or work out how those questions affect the module. Were I playing in a module and started using my knowledge skills to affect things and got told no because the module didn't say how to handle it, I'd walk out of the game. Knowledge is power. [/QUOTE]
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