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<blockquote data-quote="Chaosmancer" data-source="post: 9196792" data-attributes="member: 6801228"><p>No, I don't think you quite understand. DC 10 is listed for making a typical meal, DC 15 is a gourmet meal, ie potentially one fit for a king. And, is the outcome in doubt? Since you are looking at a 50/50 shot that sounds like the outcome could be in doubt. And are their meaningful consequences? Not being able to eat food, potentially in a survival game sound like meaningful consequences. </p><p></p><p>And, this is officially published material. Sure, as the DM, you can just declare that cooking food is a DC 2, but if you are following the rules, it is a DC 10. So they don't auto-succeed generally.</p><p></p><p></p><p></p><p>Right, but here's the thing. Most people then would not do most things. Most people would defer to someone else for the majority of their tasks, because it is actually incredibly difficult to get up to a 60% success rate. </p><p></p><p>The reason we have the guidance for not rolling is because if we did, we would have PCs failing far more than we expect they should, to a comical degree. This is the point I'm getting towards. +0 with no prof is not "average" If it were average people would fail at easy tasks half the time, and medium tasks 70% of the time. </p><p></p><p></p><p></p><p>Let's grab this chunk first. I listed organ transplants. Per DnD official materials, the surgery to remove an item thrust into someone is a DC 15. That's something that any surgeon can do. Organ Surgery is far more complex. And those incredibly complex organ surgeries which were not even attempted until the modern era, have an average success rate of 90%. For a doctor using DnD rules to get that, they would need a bonus of +18. If you are starting with a +2 (14 int) then you would need to be level 17, with expertise (+12) and have advantage. </p><p></p><p>And, for context of the game, that is the kind of situation (max level with expertise and advantage) that I would expect to be needed to do things on a cosmic scale, all to just match real life doctors. </p><p></p><p></p><p></p><p>Okay, this has nothing to do with my point. At all. I'm saying that, for my character whose fantasy is "being a good doctor" I need to be max level, with expertise, and with advantage, to be ONLY AS GOOD as a real life doctor. And there is nothing more to add to them, this is the peak of the skill system, and I can't get to a fantastical level.</p><p></p><p></p><p></p><p>Right, you know that midwives and doctors that travel to their patient still exist, right? And they are often the ones dealing with a situation like that DC 15 check. And it is odd to me, every single person in the medical field has to have expertise. I guess all professional chefs also have expertise? And all smiths and jewelers, all stonemasons and carpenters. </p><p></p><p>Isn't it strange, that for the PCs to have any skill of at least baseline level in any profession.... they need expertise? </p><p></p><p>And taking this back to my original point. Why then is a 16 (+3) and proficiency (+2) for a total of +5 considered broken and too much? The way you are talking to be even baseline professional level, NPCs need to have +12 and +15 to their rolls. A professional surgeon is going to be sitting at perma-advantage and +15.... and my PC is going to be far too skilled from just having a +2 to their roll? </p><p></p><p>Doesn't that seem like a bizarre double-standard? To actually be consistently good at skills, you need to INVEST in them, heavily, yet my proposed statline of +3/+2/+2/+2/+2/+2 is somehow monstrously overpowered and bad, without any skill investment.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9196792, member: 6801228"] No, I don't think you quite understand. DC 10 is listed for making a typical meal, DC 15 is a gourmet meal, ie potentially one fit for a king. And, is the outcome in doubt? Since you are looking at a 50/50 shot that sounds like the outcome could be in doubt. And are their meaningful consequences? Not being able to eat food, potentially in a survival game sound like meaningful consequences. And, this is officially published material. Sure, as the DM, you can just declare that cooking food is a DC 2, but if you are following the rules, it is a DC 10. So they don't auto-succeed generally. Right, but here's the thing. Most people then would not do most things. Most people would defer to someone else for the majority of their tasks, because it is actually incredibly difficult to get up to a 60% success rate. The reason we have the guidance for not rolling is because if we did, we would have PCs failing far more than we expect they should, to a comical degree. This is the point I'm getting towards. +0 with no prof is not "average" If it were average people would fail at easy tasks half the time, and medium tasks 70% of the time. Let's grab this chunk first. I listed organ transplants. Per DnD official materials, the surgery to remove an item thrust into someone is a DC 15. That's something that any surgeon can do. Organ Surgery is far more complex. And those incredibly complex organ surgeries which were not even attempted until the modern era, have an average success rate of 90%. For a doctor using DnD rules to get that, they would need a bonus of +18. If you are starting with a +2 (14 int) then you would need to be level 17, with expertise (+12) and have advantage. And, for context of the game, that is the kind of situation (max level with expertise and advantage) that I would expect to be needed to do things on a cosmic scale, all to just match real life doctors. Okay, this has nothing to do with my point. At all. I'm saying that, for my character whose fantasy is "being a good doctor" I need to be max level, with expertise, and with advantage, to be ONLY AS GOOD as a real life doctor. And there is nothing more to add to them, this is the peak of the skill system, and I can't get to a fantastical level. Right, you know that midwives and doctors that travel to their patient still exist, right? And they are often the ones dealing with a situation like that DC 15 check. And it is odd to me, every single person in the medical field has to have expertise. I guess all professional chefs also have expertise? And all smiths and jewelers, all stonemasons and carpenters. Isn't it strange, that for the PCs to have any skill of at least baseline level in any profession.... they need expertise? And taking this back to my original point. Why then is a 16 (+3) and proficiency (+2) for a total of +5 considered broken and too much? The way you are talking to be even baseline professional level, NPCs need to have +12 and +15 to their rolls. A professional surgeon is going to be sitting at perma-advantage and +15.... and my PC is going to be far too skilled from just having a +2 to their roll? Doesn't that seem like a bizarre double-standard? To actually be consistently good at skills, you need to INVEST in them, heavily, yet my proposed statline of +3/+2/+2/+2/+2/+2 is somehow monstrously overpowered and bad, without any skill investment. [/QUOTE]
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