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<blockquote data-quote="Chaosmancer" data-source="post: 9196909" data-attributes="member: 6801228"><p>Well, I can't help you with that.</p><p></p><p></p><p></p><p>Caring and asking =/= it mattering to the resolution of the action. You can look online and find the name of every single plant and animal in Cameron's Avatar. None of that information is actually plot relevant.</p><p></p><p></p><p></p><p>And I can make vague statements about how it isn't helpful, like that time I learned something and it had no practical application to the story. </p><p></p><p>And we are finding the difference here. Knowledge skills add flavor and context. You generally can't use them to actively move the plot forward. That is WHY intelligence is often a dump stat. It just doesn't actually harm you that much to be bad at it.</p><p></p><p></p><p></p><p>If you can't tell the difference between a near mindless undead and an intelligent lich crackling with arcane power just from my description, there is a serious problem. Or I'm being a jerk, and purposefully trying to confuse you. Same with a death knight. Same with a bone golem. </p><p></p><p>I mean, good lord. These look NOTHING alike. </p><p></p><p>[ATTACH=full]330797[/ATTACH]</p><p></p><p>[ATTACH=full]330798[/ATTACH]</p><p></p><p></p><p></p><p>So... you tell the DM when you roll, what information you will learn, and how it will be helpful to the situation? Because other than doing that I don't see how you can start using your knowledge skills in a game where that isn't a thing the DM is planning, and force them to alter the game so that you using that skill somehow becomes vital to the plan.</p><p></p><p></p><p></p><p>Ah cool. You'd just leave the game in a huff, because your planned for your high intelligence to be more useful than it is, and the DM didn't accommodate you. Or worse, they didn't homebrew in a way you would.</p><p></p><p>Weird position for someone who constantly declares how the DM has absolute power over all things. And not at all convincing me that some ability scores are not far more commonly important than others. Because you have not ONCE tried to convince me that Dex or Charisma can't do what I said. You've only insisted that wisdom is stronger than I said, and spent entire posts arguing that intelligence is better. </p><p></p><p>Strength and Con? Not even a peep. So my core premise of "the theory that everyone is good at one ability score, and that provides parity and balance fails because the ability scores are not equal in importance and impact" is still 100% true.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9196909, member: 6801228"] Well, I can't help you with that. Caring and asking =/= it mattering to the resolution of the action. You can look online and find the name of every single plant and animal in Cameron's Avatar. None of that information is actually plot relevant. And I can make vague statements about how it isn't helpful, like that time I learned something and it had no practical application to the story. And we are finding the difference here. Knowledge skills add flavor and context. You generally can't use them to actively move the plot forward. That is WHY intelligence is often a dump stat. It just doesn't actually harm you that much to be bad at it. If you can't tell the difference between a near mindless undead and an intelligent lich crackling with arcane power just from my description, there is a serious problem. Or I'm being a jerk, and purposefully trying to confuse you. Same with a death knight. Same with a bone golem. I mean, good lord. These look NOTHING alike. [ATTACH type="full" width="366px"]330797[/ATTACH] [ATTACH type="full"]330798[/ATTACH] So... you tell the DM when you roll, what information you will learn, and how it will be helpful to the situation? Because other than doing that I don't see how you can start using your knowledge skills in a game where that isn't a thing the DM is planning, and force them to alter the game so that you using that skill somehow becomes vital to the plan. Ah cool. You'd just leave the game in a huff, because your planned for your high intelligence to be more useful than it is, and the DM didn't accommodate you. Or worse, they didn't homebrew in a way you would. Weird position for someone who constantly declares how the DM has absolute power over all things. And not at all convincing me that some ability scores are not far more commonly important than others. Because you have not ONCE tried to convince me that Dex or Charisma can't do what I said. You've only insisted that wisdom is stronger than I said, and spent entire posts arguing that intelligence is better. Strength and Con? Not even a peep. So my core premise of "the theory that everyone is good at one ability score, and that provides parity and balance fails because the ability scores are not equal in importance and impact" is still 100% true. [/QUOTE]
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