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<blockquote data-quote="Clint_L" data-source="post: 9197810" data-attributes="member: 7035894"><p>Excellent illustration of my point - thank you! Success and failure are contextual. Does a pitcher throw strikes 70% of the time? You are just cherry picking what you want to measure - I notice that you completely ignored my point about batting average, which completely undermined your claim that no one can be an all-star (your words) with a 40% success rate.</p><p></p><p>Your response indicates to me that you know your argument doesn't make sense.</p><p></p><p>If it's a solo game, fill your boots. No one cares. It's between you and yourself, so if you're having fun, it's all good. Weird example.</p><p></p><p>This is one of the most perfect examples of begging the question I have encountered.</p><p></p><p>Hmmm...I dunno. Give me some context. How fast are they going? Are they sober, or drunk? Have they driven this vehicle before? What are the road conditions? Are they simultaneously fighting for their lives, which might well be the case were a scenario like this happening in a D&D game?</p><p></p><p>Or are you just asking me if a hypothetical D&D driver should have to roll to make a right turn while driving at normal speed in normal conditions? Nope, obviously not. As a DM would you ask for such a check?</p><p></p><p>Like I stated, context matters. There is no such thing as "success" without an attached context. Success is an inherently subjective concept.</p><p></p><p>I'm not sure why this would be amusing to you. Was I one of those posters? No - I have been quite consistently arguing against rolling; I think it is inherently inequitable. I use standard array. Your extreme example reinforces my position.</p><p></p><p>The game is more or less designed around the standard array, so your DM would have to take these higher ones into account when designing scenarios, but otherwise, I wouldn't see a problem. If everyone at your table wants to play a game with high ability scores, who am I to judge? Have fun!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9197810, member: 7035894"] Excellent illustration of my point - thank you! Success and failure are contextual. Does a pitcher throw strikes 70% of the time? You are just cherry picking what you want to measure - I notice that you completely ignored my point about batting average, which completely undermined your claim that no one can be an all-star (your words) with a 40% success rate. Your response indicates to me that you know your argument doesn't make sense. If it's a solo game, fill your boots. No one cares. It's between you and yourself, so if you're having fun, it's all good. Weird example. This is one of the most perfect examples of begging the question I have encountered. Hmmm...I dunno. Give me some context. How fast are they going? Are they sober, or drunk? Have they driven this vehicle before? What are the road conditions? Are they simultaneously fighting for their lives, which might well be the case were a scenario like this happening in a D&D game? Or are you just asking me if a hypothetical D&D driver should have to roll to make a right turn while driving at normal speed in normal conditions? Nope, obviously not. As a DM would you ask for such a check? Like I stated, context matters. There is no such thing as "success" without an attached context. Success is an inherently subjective concept. I'm not sure why this would be amusing to you. Was I one of those posters? No - I have been quite consistently arguing against rolling; I think it is inherently inequitable. I use standard array. Your extreme example reinforces my position. The game is more or less designed around the standard array, so your DM would have to take these higher ones into account when designing scenarios, but otherwise, I wouldn't see a problem. If everyone at your table wants to play a game with high ability scores, who am I to judge? Have fun! [/QUOTE]
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