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<blockquote data-quote="Chaosmancer" data-source="post: 9197821" data-attributes="member: 6801228"><p>I think you misunderstand what the roll would be for. It isn't about whether or not you make food that tastes good or bad. It would be about whether or not you successfully made food. You do realize you can burn food until it is inedible, right? Or put in ingredients to a degree to make it inedible. </p><p></p><p>Put too much salt in something, and no matter how much you try, you ain't going to be able to eat it. I have failed at cooking food before. It is not edible. You are misinterpreting what the check means.</p><p></p><p></p><p></p><p>Constantly? Most people drive constantly, correct? At least six times a week? If you calculate the number of crashes (failing at driving) per year with the number of cars times the number of times people drive per week (So yearly crashes divided by cars on the road per week) you get a failure rate of 0.3%. </p><p></p><p>And you hear about accidents constantly... but that isn't because any given individual is crashing 70% of the time, but because even 0.3% is enough to hear about daily when you are dealing with TRILLIONS of instances.</p><p></p><p></p><p></p><p>Woah woah woah. What happened to our average person having an Int no higher than 14?! We started with you claiming that 14 int plus expertise was enough. Now you want 20 int, plus expertise, plus magical tools, plus advantage from helpers? </p><p></p><p>This is starting to sound suspiciously like a 14 isn't a high enough bonus to be considered very good at something.</p><p></p><p></p><p></p><p>Please tell me in the rules where it states the DCs are changed when you play in a modern setting? I double checked the rules for power armor and laser rifles for the sci-fi stuff in the DMG, and nothing there stated "and since medical knowledge is higher, all medicine check DCs are reduced by 10" or anything like that. </p><p></p><p>That seems to be... something you made up? I mean, Ravnica isn't a medieval world, and it uses the exact same rules and DCs as the rest of the game. Unless this looks like a medieval setting to you</p><p></p><p>[ATTACH=full]331390[/ATTACH]</p><p></p><p></p><p></p><p>You weren't following the start of this conversation, were you? Where I was told that a character with five 14's was omnicompetent and would never fail at anything, breaking the game. Yet, if I want to be good at any particular craft (ie, not fail more than half the time when a roll is called for) then I seem to require expertise. It is how you've answered every, actual game rule, DC that I've put forth. The person who makes that roll consistently has expertise, super-experitise, or advantage, or rerolls, or anything other than higher base scores.</p><p></p><p></p><p></p><p>So you disagree with those saying that a character with a stat array of 16/14/14/14/14/14 is too powerful?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9197821, member: 6801228"] I think you misunderstand what the roll would be for. It isn't about whether or not you make food that tastes good or bad. It would be about whether or not you successfully made food. You do realize you can burn food until it is inedible, right? Or put in ingredients to a degree to make it inedible. Put too much salt in something, and no matter how much you try, you ain't going to be able to eat it. I have failed at cooking food before. It is not edible. You are misinterpreting what the check means. Constantly? Most people drive constantly, correct? At least six times a week? If you calculate the number of crashes (failing at driving) per year with the number of cars times the number of times people drive per week (So yearly crashes divided by cars on the road per week) you get a failure rate of 0.3%. And you hear about accidents constantly... but that isn't because any given individual is crashing 70% of the time, but because even 0.3% is enough to hear about daily when you are dealing with TRILLIONS of instances. Woah woah woah. What happened to our average person having an Int no higher than 14?! We started with you claiming that 14 int plus expertise was enough. Now you want 20 int, plus expertise, plus magical tools, plus advantage from helpers? This is starting to sound suspiciously like a 14 isn't a high enough bonus to be considered very good at something. Please tell me in the rules where it states the DCs are changed when you play in a modern setting? I double checked the rules for power armor and laser rifles for the sci-fi stuff in the DMG, and nothing there stated "and since medical knowledge is higher, all medicine check DCs are reduced by 10" or anything like that. That seems to be... something you made up? I mean, Ravnica isn't a medieval world, and it uses the exact same rules and DCs as the rest of the game. Unless this looks like a medieval setting to you [ATTACH type="full" width="499px"]331390[/ATTACH] You weren't following the start of this conversation, were you? Where I was told that a character with five 14's was omnicompetent and would never fail at anything, breaking the game. Yet, if I want to be good at any particular craft (ie, not fail more than half the time when a roll is called for) then I seem to require expertise. It is how you've answered every, actual game rule, DC that I've put forth. The person who makes that roll consistently has expertise, super-experitise, or advantage, or rerolls, or anything other than higher base scores. So you disagree with those saying that a character with a stat array of 16/14/14/14/14/14 is too powerful? [/QUOTE]
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