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<blockquote data-quote="Chaosmancer" data-source="post: 9197851" data-attributes="member: 6801228"><p>Not a Red Herring. And also, missing the point. They learned about the Flora and Fauna alright, but not from knowledge checks. They learned about them from trial and error. Because a knowledge check is something you make to remember something you already knew. A knowledge check is not studying a new thing no one has ever seen or heard of before.</p><p></p><p></p><p></p><p>Maybe try "My game doesn't work like common games do"? Or "My game is the exception"? Or how about "this isn't my experience"? Note, I've never once denied that your game probably works that way. Just that it isn't how I've seen and heard most games working. </p><p></p><p>I could figure out ways to make knowledge checks vital to progressing the story, it is pretty easy actually. All you have to do is prevent them from moving forward without that knowledge, lock progress behind that check. You know, break one of the fundamental rules for how the game should be run. But if you DON'T do that, and you allow players to find multiple routes, then there are routes that can get you to where you need to go without knowledge. This is actually harder to do with some other skills, like Stealth or Deception, because there are certain types of plans which can only be achieved via those skills. But knowledge skills don't work that way.</p><p></p><p></p><p></p><p>A creature with one skull looks a lot like a creature with skulls at most of its joints? Seriously, you are getting into "well, why would your character's even know dragons can fly?" territory here. Not everything it is possible to know is gated behind a knowledge check, and if you see something in robes, talking, with magic all around it.... you aren't going to think skeleton. The PCs know what a skeleton is, they aren't so super special and rare that any possible knowledge about them could only be gleaned by rolling a DC 15 religion check.</p><p></p><p></p><p></p><p>Incompetent because they didn't remake the adventure when you started "using my knowledge skills to affect the game"? Weird, since I believe you have ALSO said that the DM is the one who calls for skill checks. So how are you forcing these knowledge checks to happen, if the DM decides if you roll?</p><p></p><p></p><p></p><p>It just seems rather pointless to continously nitpick over whether or not Intelligence is the fourth or tied for third most important ability score in the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9197851, member: 6801228"] Not a Red Herring. And also, missing the point. They learned about the Flora and Fauna alright, but not from knowledge checks. They learned about them from trial and error. Because a knowledge check is something you make to remember something you already knew. A knowledge check is not studying a new thing no one has ever seen or heard of before. Maybe try "My game doesn't work like common games do"? Or "My game is the exception"? Or how about "this isn't my experience"? Note, I've never once denied that your game probably works that way. Just that it isn't how I've seen and heard most games working. I could figure out ways to make knowledge checks vital to progressing the story, it is pretty easy actually. All you have to do is prevent them from moving forward without that knowledge, lock progress behind that check. You know, break one of the fundamental rules for how the game should be run. But if you DON'T do that, and you allow players to find multiple routes, then there are routes that can get you to where you need to go without knowledge. This is actually harder to do with some other skills, like Stealth or Deception, because there are certain types of plans which can only be achieved via those skills. But knowledge skills don't work that way. A creature with one skull looks a lot like a creature with skulls at most of its joints? Seriously, you are getting into "well, why would your character's even know dragons can fly?" territory here. Not everything it is possible to know is gated behind a knowledge check, and if you see something in robes, talking, with magic all around it.... you aren't going to think skeleton. The PCs know what a skeleton is, they aren't so super special and rare that any possible knowledge about them could only be gleaned by rolling a DC 15 religion check. Incompetent because they didn't remake the adventure when you started "using my knowledge skills to affect the game"? Weird, since I believe you have ALSO said that the DM is the one who calls for skill checks. So how are you forcing these knowledge checks to happen, if the DM decides if you roll? It just seems rather pointless to continously nitpick over whether or not Intelligence is the fourth or tied for third most important ability score in the game. [/QUOTE]
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