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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Maxperson" data-source="post: 9197880" data-attributes="member: 23751"><p>It seems that you don't know how knowledge works. Henry the 8 year old would learn by trial and error. Knowledgeable scientists would use their knowledge as a basis for learning about the new plants. The DCs would likely be higher, but they would still be using their knowledge to learn about the flora and fauna.</p><p></p><p>Go look up intelligence ability checks in the PHB. It's not just memory. It's memory, logic and deductive reasoning via the skills in the ability.</p><p></p><p>Then tell those DMs to read the rules. If your games aren't following the rules of the game, any problems that result are on those games, not the 5e rules.</p><p></p><p>If you want to, but you don't at all have to do that in order for knowledge checks to move the plot forward. Unless you're railroading things anyway. If you aren't railroading, then the plot is fluid, moving as a result of what the PCs say and do, which includes actions resulting from knowledge checks.</p><p></p><p>So what. This is not at all relevant. As I mentioned before, you can bull your way through a china shop, too. That doesn't mean that there aren't better ways to do things. The existence of a harder path where you get to where you go by bulling your way through doesn't at all invalidate that knowledge checks make it easier and move the plot forward in different ways.</p><p></p><p>Do you not understand that 1) they don't all look like that, and 2) without knowledge the PCs don't even know what a skeleton is or if it's mindless. </p><p></p><p>They will think skeleton for skeletons. Skeleton for death knights. Skeleton for liches. Skeleton for...</p><p></p><p>Without knowledge to tell the difference, they can't know the difference without learning the hard way, which sucks and makes the game much harder for them.</p><p></p><p>Incompetent because premade adventures are full of holes and are very incomplete. If the DM isn't skilled enough to improvise when things step outside the limitations of the adventure, he's not a DM that I want to play with. I would be too skilled a player for him to handle and it would be very frustrating for me. </p><p></p><p>Intelligence is tied for first with charisma. Wisdom is second with two very useful skills, two useful skills, and one very situational skill. Dex would be second with it's one very useful skill and, and two semi-useful skills. Strength pulls up fourth with it's one very useful skill. Con doesn't have any skills, so it's out of the running.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9197880, member: 23751"] It seems that you don't know how knowledge works. Henry the 8 year old would learn by trial and error. Knowledgeable scientists would use their knowledge as a basis for learning about the new plants. The DCs would likely be higher, but they would still be using their knowledge to learn about the flora and fauna. Go look up intelligence ability checks in the PHB. It's not just memory. It's memory, logic and deductive reasoning via the skills in the ability. Then tell those DMs to read the rules. If your games aren't following the rules of the game, any problems that result are on those games, not the 5e rules. If you want to, but you don't at all have to do that in order for knowledge checks to move the plot forward. Unless you're railroading things anyway. If you aren't railroading, then the plot is fluid, moving as a result of what the PCs say and do, which includes actions resulting from knowledge checks. So what. This is not at all relevant. As I mentioned before, you can bull your way through a china shop, too. That doesn't mean that there aren't better ways to do things. The existence of a harder path where you get to where you go by bulling your way through doesn't at all invalidate that knowledge checks make it easier and move the plot forward in different ways. Do you not understand that 1) they don't all look like that, and 2) without knowledge the PCs don't even know what a skeleton is or if it's mindless. They will think skeleton for skeletons. Skeleton for death knights. Skeleton for liches. Skeleton for... Without knowledge to tell the difference, they can't know the difference without learning the hard way, which sucks and makes the game much harder for them. Incompetent because premade adventures are full of holes and are very incomplete. If the DM isn't skilled enough to improvise when things step outside the limitations of the adventure, he's not a DM that I want to play with. I would be too skilled a player for him to handle and it would be very frustrating for me. Intelligence is tied for first with charisma. Wisdom is second with two very useful skills, two useful skills, and one very situational skill. Dex would be second with it's one very useful skill and, and two semi-useful skills. Strength pulls up fourth with it's one very useful skill. Con doesn't have any skills, so it's out of the running. [/QUOTE]
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