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<blockquote data-quote="FitzTheRuke" data-source="post: 9198552" data-attributes="member: 59816"><p>I think the idea in this scenario would be that <em>these</em> elves do. Or in the very least, they do for THESE trees. If you need to understand this mechanically, in the very least they'd have Advantage from familiarity, plus if they lived like this all the time, they'd likely all be proficient in Athletics. In the end, they'd probably make the DC "passively" unless, say, there was a storm raging through, or something along those lines.</p><p></p><p></p><p>I accept that it does for you, but I find it odd.</p><p></p><p></p><p>I would assume that you'd have some abilities to reflect that that would make you likely make the climb DC and impress them?</p><p></p><p></p><p>There are LOTS of ways to gain mechanical advantages at climbing. If it's important to you to have them, I'd think you'd take something. It doesn't have to come from race.</p><p></p><p></p><p></p><p>Because <em>these</em> elves are jerks? My only point was riffing up a <em>consequence</em> for failure. Impressing an NPC is one of the things you might roll a check for - doesn't have to be a CHA check every time - but if you're just climbing a rope under regular conditions with no consequence of failure? Then there's no roll.</p><p></p><p>If you're someone who "sucks" at climbing, you simply take a long time and look awkward. (Again, this is if there's no consequence - if there's a chance of falling to your death, obviously there's a consequence).</p><p></p><p></p><p>I mean, the point of that scene would be to deal with difficult people. OR it would be a gag. They don't have to be jerks about it (not exactly) to have the success/fail binary be impressed/not impressed with you. I was just playing up their reaction to make the consequences clearer in the example. Remember: I'm <em>not</em> actually running this scenario - it was a quick off-the-cuff comment.</p><p></p><p></p><p>Sure. But it's pretty boring to spend a bunch of time rolling checks to (again, just as an example, this applies everywhere) just find out if you get somewhere (like up a rope) quickly or slowly. Just narrate it. No roll. And again, if the consequences are <em>interesting</em> (both on success and on failure) then ROLL, by all means.</p><p></p><p></p><p>Boooooorrring. I mean, of course, I agree and use that as part of my narratives too, but if that's ALL that could happen? Don't roll. I mean, go ahead if that's how you want to play, of course! I just wouldn't prefer to do it that way myself.</p><p></p><p></p><p>I mean, that sounds like it works for you. More power to you! I absolutely do similar things, just not the 3x failure or rolling multiple times for the same scenario. But little skill challenge-type things? Sure.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9198552, member: 59816"] I think the idea in this scenario would be that [I]these[/I] elves do. Or in the very least, they do for THESE trees. If you need to understand this mechanically, in the very least they'd have Advantage from familiarity, plus if they lived like this all the time, they'd likely all be proficient in Athletics. In the end, they'd probably make the DC "passively" unless, say, there was a storm raging through, or something along those lines. I accept that it does for you, but I find it odd. I would assume that you'd have some abilities to reflect that that would make you likely make the climb DC and impress them? There are LOTS of ways to gain mechanical advantages at climbing. If it's important to you to have them, I'd think you'd take something. It doesn't have to come from race. Because [I]these[/I] elves are jerks? My only point was riffing up a [I]consequence[/I] for failure. Impressing an NPC is one of the things you might roll a check for - doesn't have to be a CHA check every time - but if you're just climbing a rope under regular conditions with no consequence of failure? Then there's no roll. If you're someone who "sucks" at climbing, you simply take a long time and look awkward. (Again, this is if there's no consequence - if there's a chance of falling to your death, obviously there's a consequence). I mean, the point of that scene would be to deal with difficult people. OR it would be a gag. They don't have to be jerks about it (not exactly) to have the success/fail binary be impressed/not impressed with you. I was just playing up their reaction to make the consequences clearer in the example. Remember: I'm [I]not[/I] actually running this scenario - it was a quick off-the-cuff comment. Sure. But it's pretty boring to spend a bunch of time rolling checks to (again, just as an example, this applies everywhere) just find out if you get somewhere (like up a rope) quickly or slowly. Just narrate it. No roll. And again, if the consequences are [I]interesting[/I] (both on success and on failure) then ROLL, by all means. Boooooorrring. I mean, of course, I agree and use that as part of my narratives too, but if that's ALL that could happen? Don't roll. I mean, go ahead if that's how you want to play, of course! I just wouldn't prefer to do it that way myself. I mean, that sounds like it works for you. More power to you! I absolutely do similar things, just not the 3x failure or rolling multiple times for the same scenario. But little skill challenge-type things? Sure. [/QUOTE]
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