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<blockquote data-quote="Remathilis" data-source="post: 9198638" data-attributes="member: 7635"><p>For me, it was the fact that there was no penalty for failure except to waste player time rolling. Thanks to some bad rolls, it took some players four or more rolls to effectively enter a door. (The DC was somewhere over 10, but I don't remember what.)</p><p></p><p>More importantly, the situation really broke the mood of the game. This was literally the first action our group did after meeting and being told to go speak to the village elder. A dozen combined rolls vs a rope ladder. By the time we all got up there to talk to the elder, the mood was ruined. Yeah sure, give me the quest so I can roll to get back down...</p><p></p><p>(That game also featured the first critical hit on a natural 1 and the first PC killed by his horse, both in his fist combat encounter. The game ended right after).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9198638, member: 7635"] For me, it was the fact that there was no penalty for failure except to waste player time rolling. Thanks to some bad rolls, it took some players four or more rolls to effectively enter a door. (The DC was somewhere over 10, but I don't remember what.) More importantly, the situation really broke the mood of the game. This was literally the first action our group did after meeting and being told to go speak to the village elder. A dozen combined rolls vs a rope ladder. By the time we all got up there to talk to the elder, the mood was ruined. Yeah sure, give me the quest so I can roll to get back down... (That game also featured the first critical hit on a natural 1 and the first PC killed by his horse, both in his fist combat encounter. The game ended right after). [/QUOTE]
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