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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Chaosmancer" data-source="post: 9199846" data-attributes="member: 6801228"><p>Right, but I'm not using the guidelines to make arguments like "everyone must match these DCs are iron-clad laws!" but instead to point out that "this is the level of difficulty the designers expected for this DC". Yes, you can change it. You could make arm-wrestling a planet-sized god a DC 10 if you so wished. But without these concrete examples, no one pays attention. Even with them, everyone is just telling me how to make NPC craftsmen ignore the skill system, instead of addressing the actual point. </p><p></p><p>If PCs are failing 70% of the time or more at a task THAT IS A PROBLEM. Yes, it is a problem even if there is another PC who will only fail 40% of the time at that task. Because it locks people out of making the attempt, it makes them regret trying. And it can be traced directly to this idea that we NEED to have these scores of 12 or less to make interesting characters who can have dynamic interactions with the party and story.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9199846, member: 6801228"] Right, but I'm not using the guidelines to make arguments like "everyone must match these DCs are iron-clad laws!" but instead to point out that "this is the level of difficulty the designers expected for this DC". Yes, you can change it. You could make arm-wrestling a planet-sized god a DC 10 if you so wished. But without these concrete examples, no one pays attention. Even with them, everyone is just telling me how to make NPC craftsmen ignore the skill system, instead of addressing the actual point. If PCs are failing 70% of the time or more at a task THAT IS A PROBLEM. Yes, it is a problem even if there is another PC who will only fail 40% of the time at that task. Because it locks people out of making the attempt, it makes them regret trying. And it can be traced directly to this idea that we NEED to have these scores of 12 or less to make interesting characters who can have dynamic interactions with the party and story. [/QUOTE]
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