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<blockquote data-quote="tetrasodium" data-source="post: 9200086" data-attributes="member: 93670"><p>It's also wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. 3.x provided the GM with far more dc adjusting tools & flexibility than 5e's stunted bounded accuracy but not DC ladder. People who set out to throw shade at this area of 3.x tend to ignore the fact that the DC ladder had <a href="https://www.enworld.org/threads/hot-take-d-d-has-not-recovered-from-2e-to-3-0-transition.693849/page-8#post-8861111" target="_blank">4 columns</a> as opposed to the overly simplistic <a href="https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#TypicalDifficultyClasses" target="_blank">two</a> that 5e provides. Instead of the <a href="https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad" target="_blank">nearly useless</a> task difficulty & DC back in 3.x the relevant table had "DC, Example, Roll (Key Ability), & Who Could Do It". DC was a simple number ranging from negative 10 to positive 43 while example was a hypothetical activity that a PC or NPC might be engaged in attempting to use skills for. Roll(key ability) was useful for reminding the GM what skill might be most relevant to what types of activity & largely served to save the GM from flipping through the PHB to find a skill list for cross referencing like a 5e GM needs to do. Finally "who could do it" was the most important field in the table with descriptive examples of the level/class/specific details of who should be expected to be capable of doing that example. Shade throwers like to ignore that column and overstate how much weight should be afforded to the first two columns (<em>DC & example</em>) </p><p></p><p> The 3.x GM could trivially slot in a check where they feel it belongs at the time a player is attempting to make a check without even deciding on all of the reasons why it was set to that DC right now thanks to the way tools like <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">bonus types & DM's best friend</a> interacted with the skill check DCs. Conveniently for the GM those two tools would also help with both developing depth on the fly as well as linking in past events & already established details that the GM feels were relevant. To the Player those two also provided them incentive to creatively approach using their skills with more thought than "I roll $skill.... That's ##"</p><p></p><p>DC Example Roll (Key Ability) Who Could Do It</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9200086, member: 93670"] It's also wrong ;). 3.x provided the GM with far more dc adjusting tools & flexibility than 5e's stunted bounded accuracy but not DC ladder. People who set out to throw shade at this area of 3.x tend to ignore the fact that the DC ladder had [URL='https://www.enworld.org/threads/hot-take-d-d-has-not-recovered-from-2e-to-3-0-transition.693849/page-8#post-8861111']4 columns[/URL] as opposed to the overly simplistic [URL='https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#TypicalDifficultyClasses']two[/URL] that 5e provides. Instead of the [URL='https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad']nearly useless[/URL] task difficulty & DC back in 3.x the relevant table had "DC, Example, Roll (Key Ability), & Who Could Do It". DC was a simple number ranging from negative 10 to positive 43 while example was a hypothetical activity that a PC or NPC might be engaged in attempting to use skills for. Roll(key ability) was useful for reminding the GM what skill might be most relevant to what types of activity & largely served to save the GM from flipping through the PHB to find a skill list for cross referencing like a 5e GM needs to do. Finally "who could do it" was the most important field in the table with descriptive examples of the level/class/specific details of who should be expected to be capable of doing that example. Shade throwers like to ignore that column and overstate how much weight should be afforded to the first two columns ([I]DC & example[/I]) The 3.x GM could trivially slot in a check where they feel it belongs at the time a player is attempting to make a check without even deciding on all of the reasons why it was set to that DC right now thanks to the way tools like [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']bonus types & DM's best friend[/URL] interacted with the skill check DCs. Conveniently for the GM those two tools would also help with both developing depth on the fly as well as linking in past events & already established details that the GM feels were relevant. To the Player those two also provided them incentive to creatively approach using their skills with more thought than "I roll $skill.... That's ##" DC Example Roll (Key Ability) Who Could Do It [/QUOTE]
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