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<blockquote data-quote="Chaosmancer" data-source="post: 9200397" data-attributes="member: 6801228"><p>Right, let's look at this "balance" as it currently stands. I'll just take two classes. </p><p></p><p>Barbarian - 16 str, 16 con, hits things real good in combat. Is strong so can move heavy things. Cannot effectively stealth, notice anything, know anything, or effectively contribute in the social pillar of play as more than comic relief. </p><p></p><p>Warlock - 16 Cha, 16 Dex, hits things really good in combat with magic. Has good stealth, highly effective in deception and persuasion to affect NPC in the social pillar of play, has multiple magical abilities to assist in investigation and exploration tasks. Only weaknesses are moving heavy things and potentially spotting enemies (though has magical abilities to assist with that) </p><p></p><p>Where is the balance? Niche protection sounds all nice and fluffy, but "moves heavy thing" is the only niche protection that is effectively here. The warlock is doing better or the same in everything else.</p><p></p><p>I don't disagree with you that the game needs people to have different, distinct strengths. But... why can't that be accomplished through proficiency? Why can't what skills you decided to pick be the deciding factor in that instead of your ability scores? You would still have distinct areas of expertise, you would still have niches, but it wouldn't be reliant on "well, I have a 16 in the god stat instead of a 10"</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9200397, member: 6801228"] Right, let's look at this "balance" as it currently stands. I'll just take two classes. Barbarian - 16 str, 16 con, hits things real good in combat. Is strong so can move heavy things. Cannot effectively stealth, notice anything, know anything, or effectively contribute in the social pillar of play as more than comic relief. Warlock - 16 Cha, 16 Dex, hits things really good in combat with magic. Has good stealth, highly effective in deception and persuasion to affect NPC in the social pillar of play, has multiple magical abilities to assist in investigation and exploration tasks. Only weaknesses are moving heavy things and potentially spotting enemies (though has magical abilities to assist with that) Where is the balance? Niche protection sounds all nice and fluffy, but "moves heavy thing" is the only niche protection that is effectively here. The warlock is doing better or the same in everything else. I don't disagree with you that the game needs people to have different, distinct strengths. But... why can't that be accomplished through proficiency? Why can't what skills you decided to pick be the deciding factor in that instead of your ability scores? You would still have distinct areas of expertise, you would still have niches, but it wouldn't be reliant on "well, I have a 16 in the god stat instead of a 10" [/QUOTE]
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