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D&D Update: 2024 Rulebooks & Survey Results
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<blockquote data-quote="Yaarel" data-source="post: 9200748" data-attributes="member: 58172"><p>[USER=6801228]@Chaosmancer[/USER]</p><p></p><p>I doublechecked the tool proficiency rules in the UA CharacterOrigins, Playtest 1.</p><p></p><p>The combination of both tool and skill grants advantage, rather than expertise. Unfortunately, advantage cannot help a passive check. Thus characters who perform professional tasks are only reliable after gaining expertise. Expertise is available as a level 4 feat, and earlier as a feature of certain classes.</p><p></p><p>I prefer the expertise for passive checks even at level 0 or 1, to represent "typical" artisans (craftspersons) who are level 0 or 1 with average abilities and minimal features.</p><p></p><p>Specifically, I want "tool expertise", that grants expertise to any check that implements or relates to a chosen tool set.</p><p></p><p>Because the Human species is profoundly a tool user, I would like to see the Human traits include a choice of expertise with a tool or skill.</p><p></p><p>At levels 4 and professional 5, the rules work well. At the same time, it would be nice for the rules to work well at lower levels for "habitual" tool use.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9200748, member: 58172"] [USER=6801228]@Chaosmancer[/USER] I doublechecked the tool proficiency rules in the UA CharacterOrigins, Playtest 1. The combination of both tool and skill grants advantage, rather than expertise. Unfortunately, advantage cannot help a passive check. Thus characters who perform professional tasks are only reliable after gaining expertise. Expertise is available as a level 4 feat, and earlier as a feature of certain classes. I prefer the expertise for passive checks even at level 0 or 1, to represent "typical" artisans (craftspersons) who are level 0 or 1 with average abilities and minimal features. Specifically, I want "tool expertise", that grants expertise to any check that implements or relates to a chosen tool set. Because the Human species is profoundly a tool user, I would like to see the Human traits include a choice of expertise with a tool or skill. At levels 4 and professional 5, the rules work well. At the same time, it would be nice for the rules to work well at lower levels for "habitual" tool use. [/QUOTE]
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