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<blockquote data-quote="Chaosmancer" data-source="post: 9201728" data-attributes="member: 6801228"><p>And because it is far superior every table does it that way without fail? Therefore my discussion about the general trend is wrong?</p><p></p><p></p><p></p><p>Right, so it is worthless to try and continue to discuss with you on the topic, because you don't even care what point I'm trying to make. Just that you get to be right.</p><p></p><p></p><p></p><p>Great, so they know what a skeleton is, but they can't know what a skeleton is because it may or may not be a skeleton. And all of this just so you can insist that having religion as a skill is VITAL to their success and they cannot possibly perform any sort of threat assessment of "this thing looks more dangerous" without it.</p><p></p><p></p><p></p><p>Question: Why would an adventurer, in a magical world, have never heard of skeletons and liches, things that actively exist, actively attack people, and are active threats against the world? People in Ancient China had heard of Giraffes, but skeletons which can arise naturally and attack towns, requiring them to take certain precautions are utterly unknown to the people of a fantasy world? </p><p></p><p></p><p></p><p>I've played in games DM'd by literal children. I have never once taken the position that I am so skilled that it isn't worth my time to have someone DM a game for me. In fact, as a skilled player and DM, I am MORE likely to stay in a game run by someone who obviously needs help that to feel like I should leave because they lack the skill to run a game for me. </p><p></p><p>And, I love how you are so hyper-focused on modules. I've played and created homebrew adventures and games. I've played for people who aren't using modules, but are using Forgotten Realms. And, as a player, I've had to inform the DM who certain figures and gods and places are in those settings. Or I've made up a world and the player asks a question I never considered. It isn't just because people play modules that they may not immediately have the answer to the questions you are asking. Hence my point, since this tangent started with you trying to say knowledge checks can be done with things like religion, for specific religious greetings. A DM might never have considered that, and yet you are going to demand that their world match your expectations, because you see yourself as the superior skilled player?</p><p></p><p></p><p></p><p>You do remember that my initial post on the subject wasn't just covering skills, right? And my initial point you refuse to remember was that some attributes are better than others?</p><p></p><p></p><p></p><p>So, when looking at only part of what I was initially discussing? Cool. Or, we can focus on the point I was originally making, before you decided to crusade for intelligence.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9201728, member: 6801228"] And because it is far superior every table does it that way without fail? Therefore my discussion about the general trend is wrong? Right, so it is worthless to try and continue to discuss with you on the topic, because you don't even care what point I'm trying to make. Just that you get to be right. Great, so they know what a skeleton is, but they can't know what a skeleton is because it may or may not be a skeleton. And all of this just so you can insist that having religion as a skill is VITAL to their success and they cannot possibly perform any sort of threat assessment of "this thing looks more dangerous" without it. Question: Why would an adventurer, in a magical world, have never heard of skeletons and liches, things that actively exist, actively attack people, and are active threats against the world? People in Ancient China had heard of Giraffes, but skeletons which can arise naturally and attack towns, requiring them to take certain precautions are utterly unknown to the people of a fantasy world? I've played in games DM'd by literal children. I have never once taken the position that I am so skilled that it isn't worth my time to have someone DM a game for me. In fact, as a skilled player and DM, I am MORE likely to stay in a game run by someone who obviously needs help that to feel like I should leave because they lack the skill to run a game for me. And, I love how you are so hyper-focused on modules. I've played and created homebrew adventures and games. I've played for people who aren't using modules, but are using Forgotten Realms. And, as a player, I've had to inform the DM who certain figures and gods and places are in those settings. Or I've made up a world and the player asks a question I never considered. It isn't just because people play modules that they may not immediately have the answer to the questions you are asking. Hence my point, since this tangent started with you trying to say knowledge checks can be done with things like religion, for specific religious greetings. A DM might never have considered that, and yet you are going to demand that their world match your expectations, because you see yourself as the superior skilled player? You do remember that my initial post on the subject wasn't just covering skills, right? And my initial point you refuse to remember was that some attributes are better than others? So, when looking at only part of what I was initially discussing? Cool. Or, we can focus on the point I was originally making, before you decided to crusade for intelligence. [/QUOTE]
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