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D&D Urban Legends: I new this guy who...
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<blockquote data-quote="AuraSeer" data-source="post: 1538978" data-attributes="member: 1331"><p>Isn't this kind of generic to be considered an urban legend? It could have happened in any number of campaigns over the last few decades, and since RPG sessions aren't exactly newsworthy material, there's no way to corroborate or disprove it. Heck, I personally saw something very close to this actually happen in a Warhammer Fantasy Roleplay campaign.</p><p></p><p>The DM had vaguely based the storyline on the original Dragon Warrior game for the NES-- find the kidnapped princess, save the kindgom, blah blah blah. If you've ever beaten that game, you know that when you reach the final boss, he gives you a choice. You can join him and rule half the world, or battle to the death.</p><p></p><p>In this WFRP game, the Dragonlord was replaced by some kind of avatar of one of the Chaos Gods. Because the DM was sticking close to the game storyline, he gave the players the same choice: join or die. The heroic, moralistic wizard stood forward dramatically and said, "We shall never join you, fiend! Prepare to HURKKKK." That last bit is what came out when the two other characters stuck their swords in him. They had said all along that they were only on the quest for the rewards, and at that moment, evil suddenly had a more attractive benefits package.</p><p></p><p>My PC wasn't a "rule the world" type and couldn't take on the others by himself, so he took off running. I never found out whether I managed to escape, though. The campaign was stopped at that moment because of a wizardly screaming fit, and the beginnings of a fistfight.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1538978, member: 1331"] Isn't this kind of generic to be considered an urban legend? It could have happened in any number of campaigns over the last few decades, and since RPG sessions aren't exactly newsworthy material, there's no way to corroborate or disprove it. Heck, I personally saw something very close to this actually happen in a Warhammer Fantasy Roleplay campaign. The DM had vaguely based the storyline on the original Dragon Warrior game for the NES-- find the kidnapped princess, save the kindgom, blah blah blah. If you've ever beaten that game, you know that when you reach the final boss, he gives you a choice. You can join him and rule half the world, or battle to the death. In this WFRP game, the Dragonlord was replaced by some kind of avatar of one of the Chaos Gods. Because the DM was sticking close to the game storyline, he gave the players the same choice: join or die. The heroic, moralistic wizard stood forward dramatically and said, "We shall never join you, fiend! Prepare to HURKKKK." That last bit is what came out when the two other characters stuck their swords in him. They had said all along that they were only on the quest for the rewards, and at that moment, evil suddenly had a more attractive benefits package. My PC wasn't a "rule the world" type and couldn't take on the others by himself, so he took off running. I never found out whether I managed to escape, though. The campaign was stopped at that moment because of a wizardly screaming fit, and the beginnings of a fistfight. [/QUOTE]
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