Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
D&D Urban Legends: I new this guy who...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaveStebbins" data-source="post: 1547625" data-attributes="member: 1427"><p>True story (because I did it).</p><p> </p><p>It was the early '80s (maybe 1983 or 1984 I think), and I decided to try an experiment. This was back when a d20 just had the numbers 0 to 9 twice and you had to ink or crayon them to tell which ones were 1-10 and which were 11-20.</p><p> </p><p>The fad at the time was to ink one entire side high and the other low, instead of mixing the numbers up. This could be done because each side had a set of 0-9, centered on the zero.</p><p> </p><p>So I took one of my d20s and filed down the edges on the high numbers side. My hypothesis was that it would tend to roll past those edges and stick or end on the 'hard' normal edges, placing the low numbers down and the high numbers up.</p><p> </p><p>Well, I confided what I had done to one of my friends, but not the DM. We played that evening and my friend and I were amazed at how excellently I rolled. Instead of rolling a single digit half the time, I was above ten at least three quarters of the night. All rolls were made in the open and everyone noticed how great I was rolling. I had effectively loaded the die and it worked great. No one except the one other guy who knew ever noticed anything funny about the die except how high it was rolling.</p><p> </p><p>After the game was over, my buddy and I were convinced that I had made a cheating die. I 'fessed up to the DM and the other players and showed them what I had done. I then took an Xacto knife to the die and drilled a hole through it, so no one (me especially) would be tempted to use that die again.</p><p> </p><p>As exciting as it was to spend the entire evening rolling great, I was never tempted to modify any of my other dice. The excitment was in the rolling and the 'nobody else knows' exclusive knowledge, but it made the game itself less fun.</p><p> </p><p>-Dave</p><p>Dang, I had almost forgotten that story. I still have the die, though, in my dice bag.</p></blockquote><p></p>
[QUOTE="DaveStebbins, post: 1547625, member: 1427"] True story (because I did it). It was the early '80s (maybe 1983 or 1984 I think), and I decided to try an experiment. This was back when a d20 just had the numbers 0 to 9 twice and you had to ink or crayon them to tell which ones were 1-10 and which were 11-20. The fad at the time was to ink one entire side high and the other low, instead of mixing the numbers up. This could be done because each side had a set of 0-9, centered on the zero. So I took one of my d20s and filed down the edges on the high numbers side. My hypothesis was that it would tend to roll past those edges and stick or end on the 'hard' normal edges, placing the low numbers down and the high numbers up. Well, I confided what I had done to one of my friends, but not the DM. We played that evening and my friend and I were amazed at how excellently I rolled. Instead of rolling a single digit half the time, I was above ten at least three quarters of the night. All rolls were made in the open and everyone noticed how great I was rolling. I had effectively loaded the die and it worked great. No one except the one other guy who knew ever noticed anything funny about the die except how high it was rolling. After the game was over, my buddy and I were convinced that I had made a cheating die. I 'fessed up to the DM and the other players and showed them what I had done. I then took an Xacto knife to the die and drilled a hole through it, so no one (me especially) would be tempted to use that die again. As exciting as it was to spend the entire evening rolling great, I was never tempted to modify any of my other dice. The excitment was in the rolling and the 'nobody else knows' exclusive knowledge, but it made the game itself less fun. -Dave Dang, I had almost forgotten that story. I still have the die, though, in my dice bag. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Urban Legends: I new this guy who...
Top