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<blockquote data-quote="Sonny" data-source="post: 5433112" data-attributes="member: 1096"><p>That's not quite correct, things such as creature design in games need WotC's approval unless they directly copy the Monster Manuals art for the creature. If they do change the look of a monster, it needs to be sent to WotC and approved, which can take some time, and thus, isn't an optimal route for game developers.</p><p></p><p>Obsidian made it quite clear that is why they choose to directly copy the monster designs from the MM in Neverwinter Nights 2. Also, story has to be approved by WoTC. I'm sure some other things as well. You may find more gems on D&D video game development going through the old NWN 2 forums.</p><p></p><p>It's not a case of trying to coordinate as much as being required to coordinate with them on several matters of "D&Dness". Which is to be expected with licensees. Though, it's still a lot less interference then one would get with some other Intellectual properties.</p><p></p><p>Thanks for the info on the movie rights and exactly who's developing them, I was a bit lost in the dark about that subject! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sonny, post: 5433112, member: 1096"] That's not quite correct, things such as creature design in games need WotC's approval unless they directly copy the Monster Manuals art for the creature. If they do change the look of a monster, it needs to be sent to WotC and approved, which can take some time, and thus, isn't an optimal route for game developers. Obsidian made it quite clear that is why they choose to directly copy the monster designs from the MM in Neverwinter Nights 2. Also, story has to be approved by WoTC. I'm sure some other things as well. You may find more gems on D&D video game development going through the old NWN 2 forums. It's not a case of trying to coordinate as much as being required to coordinate with them on several matters of "D&Dness". Which is to be expected with licensees. Though, it's still a lot less interference then one would get with some other Intellectual properties. Thanks for the info on the movie rights and exactly who's developing them, I was a bit lost in the dark about that subject! :) [/QUOTE]
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