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<blockquote data-quote="Shemeska" data-source="post: 5033584" data-attributes="member: 11697"><p>Well, umm, you're certainly entitled to your opinion on such things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Assuming that the legal stuff is ironed out in time for actual development of a 4e game to be completed prior to 4.5e or anything else coming along from WotC, some settings would be better than others. FR would be ideal in that there are a whole slew of widely popular and acclaimed games set there like Baldur's Gate, Icewind Dale, and NWN... except you seriously run the risk of a total flop if you relied on people liking and recognizing that setting for a CRPG if you use the 4e Realms which radically changed massive amounts of the world's flavor and atmosphere - and wasn't Neverwinter totally destroyed with little comment of why or how? That sort of precludes a NWN 3. </p><p></p><p>Looking at Eberron it might work better in that regard since its transition was handled in the aftermath of fan reaction to the Realms, and its changes were nowhere near the radical nature of 4e FRs (no time jump, less retcons, half the world didn't vanish to make way for 4e unique stuff, etc). Except Eberron might not be as well known outside of tabletop players, and the previous Eberron CRPGs haven't exactly hit the same success as FR-based or Greyhawk-based games. </p><p></p><p>And the core 4e pseudo-setting, I'm not sure if enough people outside of active 4e players know anything about it to really have it as a selling point. </p><p></p><p>I think WotC may have done some damage to their IP by some of the 4e changes w/ regards to future ability to translate those so affected into CRPGs.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 5033584, member: 11697"] Well, umm, you're certainly entitled to your opinion on such things. :) Assuming that the legal stuff is ironed out in time for actual development of a 4e game to be completed prior to 4.5e or anything else coming along from WotC, some settings would be better than others. FR would be ideal in that there are a whole slew of widely popular and acclaimed games set there like Baldur's Gate, Icewind Dale, and NWN... except you seriously run the risk of a total flop if you relied on people liking and recognizing that setting for a CRPG if you use the 4e Realms which radically changed massive amounts of the world's flavor and atmosphere - and wasn't Neverwinter totally destroyed with little comment of why or how? That sort of precludes a NWN 3. Looking at Eberron it might work better in that regard since its transition was handled in the aftermath of fan reaction to the Realms, and its changes were nowhere near the radical nature of 4e FRs (no time jump, less retcons, half the world didn't vanish to make way for 4e unique stuff, etc). Except Eberron might not be as well known outside of tabletop players, and the previous Eberron CRPGs haven't exactly hit the same success as FR-based or Greyhawk-based games. And the core 4e pseudo-setting, I'm not sure if enough people outside of active 4e players know anything about it to really have it as a selling point. I think WotC may have done some damage to their IP by some of the 4e changes w/ regards to future ability to translate those so affected into CRPGs. [/QUOTE]
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