Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
D&D vs D20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turjan" data-source="post: 1850667" data-attributes="member: 3477"><p>D&D has been much more than "just a set of rules for a game" for quite some time by now. D&D is a specific combination of several more or less related sets of rules and a sub-genre of fantasy. I agree that the set of fantasy tropes connected to D&D (races like elves and dwarves, classes like wizards and rogues/thieves) is more important to the perception of what D&D comprises than the exact set of game rules. For example, I think everybody would know exactly what I'd be up to if I announced that I wanted to play a session of D&D with HeroQuest rules during the next meeting. All questions I'd expect to get would be related to character generation, I'd suppose. However, this example is only valid to stress that the sub-genre of fantasy bears more weight in brand recognition than the set of rules. A D&D session following HeroQuest rules would not be D&D, even though we'd still use a d20 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>As far as your other point goes, style of play, I don't agree. Even if the D&D rules cater more to kill'n'cash-like games, it's perfectly viable for story-driven games. This means that I would not see a specific style of play part of the D&D brand.</p><p></p><p>d20 as a trademark is just that: a brand name. You can alter you d20 game as far as you want from D&D, as long as you use the PHB's character generation. The d20 game itself does not necessarily have any resemblance to D&D. However, I suppose the use of a 20-sided die is somehow connected to the image of D&D, though many other games use d20's, too, like HeroQuest or Talislanta.</p><p></p><p>As far as HARP goes, the recognition or HARP with D&D is pretty easily explained. This has historical reasons (we know where it comes from), and the effect of opening the HARP rulebook and immediately recognizing all the usual races, classes, skills and feats does the rest. Anyway, a look at the details reveals that it is not D&D. Of course, it serves the purpose of playing in a recognizable D&D environment with a different ruleset just well, without much tinkering with your mental images.</p><p></p><p>Anyway, this is just semantics. The point is that D&D is a brand that evokes more or less accurate images even in people outside the RPG world, because of brand recognition. I doubt that this is equally true for Rolemaster, let alone HARP. Maybe you should call Jack Chick for some free promotion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Turjan, post: 1850667, member: 3477"] D&D has been much more than "just a set of rules for a game" for quite some time by now. D&D is a specific combination of several more or less related sets of rules and a sub-genre of fantasy. I agree that the set of fantasy tropes connected to D&D (races like elves and dwarves, classes like wizards and rogues/thieves) is more important to the perception of what D&D comprises than the exact set of game rules. For example, I think everybody would know exactly what I'd be up to if I announced that I wanted to play a session of D&D with HeroQuest rules during the next meeting. All questions I'd expect to get would be related to character generation, I'd suppose. However, this example is only valid to stress that the sub-genre of fantasy bears more weight in brand recognition than the set of rules. A D&D session following HeroQuest rules would not be D&D, even though we'd still use a d20 ;). As far as your other point goes, style of play, I don't agree. Even if the D&D rules cater more to kill'n'cash-like games, it's perfectly viable for story-driven games. This means that I would not see a specific style of play part of the D&D brand. d20 as a trademark is just that: a brand name. You can alter you d20 game as far as you want from D&D, as long as you use the PHB's character generation. The d20 game itself does not necessarily have any resemblance to D&D. However, I suppose the use of a 20-sided die is somehow connected to the image of D&D, though many other games use d20's, too, like HeroQuest or Talislanta. As far as HARP goes, the recognition or HARP with D&D is pretty easily explained. This has historical reasons (we know where it comes from), and the effect of opening the HARP rulebook and immediately recognizing all the usual races, classes, skills and feats does the rest. Anyway, a look at the details reveals that it is not D&D. Of course, it serves the purpose of playing in a recognizable D&D environment with a different ruleset just well, without much tinkering with your mental images. Anyway, this is just semantics. The point is that D&D is a brand that evokes more or less accurate images even in people outside the RPG world, because of brand recognition. I doubt that this is equally true for Rolemaster, let alone HARP. Maybe you should call Jack Chick for some free promotion ;). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D vs D20
Top