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D&D vs D20
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<blockquote data-quote="velm" data-source="post: 1854259" data-attributes="member: 25998"><p>there might be a ton of d20 games out there. I flip thru some of them sometimes, but they never seem to be quite as well done as the D&D published by WOTC. Monte Cook's stuff is good, and the Scarred Lands is good, although I have never played in either, but reading the stuff, it looks good. Other than those two non-wotc, the other stuff just does not appeal to me.</p><p>I view D&D as a 'Heroic' game system. It has been a game system where your fighter can get peppered with arrows and still save the day. It can be a blast taking on the Lich-Lord of Demogoth, or whatever. I mean, take the falling dam rules of max of 20d6. You can have fighters jump off cliffs, dust themselvs off, and continue on with the good fight. (I believe, I read it was called 'terminal velocity' somewhere.)</p><p>If I want a non-heroic game system, I go to GURPS. GURPS has all the detail you could EVER possibly hope to want (or not want, depending on who you are). I have seen so many minute details in GURPS books, I was stunned. This is a game where you take an arrow, and you do not keep on with the good fight, you go 'MEDIC!' Even worse if you get nailed with piercing damage, where it does additional damage. </p><p>D&D has a seperate feel to it. It is a 'feel good' game.</p></blockquote><p></p>
[QUOTE="velm, post: 1854259, member: 25998"] there might be a ton of d20 games out there. I flip thru some of them sometimes, but they never seem to be quite as well done as the D&D published by WOTC. Monte Cook's stuff is good, and the Scarred Lands is good, although I have never played in either, but reading the stuff, it looks good. Other than those two non-wotc, the other stuff just does not appeal to me. I view D&D as a 'Heroic' game system. It has been a game system where your fighter can get peppered with arrows and still save the day. It can be a blast taking on the Lich-Lord of Demogoth, or whatever. I mean, take the falling dam rules of max of 20d6. You can have fighters jump off cliffs, dust themselvs off, and continue on with the good fight. (I believe, I read it was called 'terminal velocity' somewhere.) If I want a non-heroic game system, I go to GURPS. GURPS has all the detail you could EVER possibly hope to want (or not want, depending on who you are). I have seen so many minute details in GURPS books, I was stunned. This is a game where you take an arrow, and you do not keep on with the good fight, you go 'MEDIC!' Even worse if you get nailed with piercing damage, where it does additional damage. D&D has a seperate feel to it. It is a 'feel good' game. [/QUOTE]
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