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*Pathfinder & Starfinder
D&D vs. Modern
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<blockquote data-quote="Victim" data-source="post: 1833109" data-attributes="member: 78"><p>Yeah, Grim Tales. GT classes are pretty much the same as d20 Modern's. They start with a bit more proficiencies and the skill lists work differently. There are no advanced classes though, but most of their abilities have been moved into talents. Also, I think GT lets you do some different stuff with AP. </p><p></p><p>Assuming equal access to magic doodads, modern characters spending the feats for armor would an AC advantage. Also, characters could easily use armor with no check penalty without proficiency - DnD mithral let's you get pretty good AC this way.</p><p></p><p>In terms of offense, a strong hero can pick up weapon specialization from easy access to the soldier class about a level behind the fighter. He can also pick Melee Smash for more damage, so he can come up ahead in terms of close combat. Attack bonus would be the same. Aside from the need to buy armor proficiencies, he'd do okay.</p><p></p><p>I'm not sure the mental stat classes would do as well though. </p><p></p><p>Shard: the fast style gunfighter generally ends up with a much better defense bonus than the strong one.</p></blockquote><p></p>
[QUOTE="Victim, post: 1833109, member: 78"] Yeah, Grim Tales. GT classes are pretty much the same as d20 Modern's. They start with a bit more proficiencies and the skill lists work differently. There are no advanced classes though, but most of their abilities have been moved into talents. Also, I think GT lets you do some different stuff with AP. Assuming equal access to magic doodads, modern characters spending the feats for armor would an AC advantage. Also, characters could easily use armor with no check penalty without proficiency - DnD mithral let's you get pretty good AC this way. In terms of offense, a strong hero can pick up weapon specialization from easy access to the soldier class about a level behind the fighter. He can also pick Melee Smash for more damage, so he can come up ahead in terms of close combat. Attack bonus would be the same. Aside from the need to buy armor proficiencies, he'd do okay. I'm not sure the mental stat classes would do as well though. Shard: the fast style gunfighter generally ends up with a much better defense bonus than the strong one. [/QUOTE]
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