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General Tabletop Discussion
*TTRPGs General
D&D vs WHFRP
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<blockquote data-quote="Ourph" data-source="post: 3114800" data-attributes="member: 20239"><p>You should find it very easy to understand the rules for WHFRP 2nd ed. if you are already familiar with D&D. Not only is WHFRP a very easy game to learn, but there are significant "networking externalities" between it and D&D.</p><p></p><p>I'm not going to go into a point by point comparison of the systems, but I will say that overall (IMO) WHFRP copies a lot of what the d20 system does well and takes stuff that d20 and D&D 3e in particular do poorly and fixes it. The combat system is quick, easy to learn and full of tactical options. Character creation is quick but still has a lot of depth. The magic system is one of the best I've ever seen in an RPG.</p><p></p><p>The main difference you will probably notice is that the power curve is much shallower in WHFRP. An amount of play that might advance your character from 1st to 10th level in D&D (a huge difference in power level) might see your WHFRP character double in relative power over the same time period (perhaps the equivalent of going from 1st to 3rd level in D&D). IMO this is a strength of the game, but some players used to D&D's rate of advance might find it difficult to adapt to.</p><p></p><p>Overall, I think it's a system well worth trying, even if it doesn't end up being your cup of tea.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3114800, member: 20239"] You should find it very easy to understand the rules for WHFRP 2nd ed. if you are already familiar with D&D. Not only is WHFRP a very easy game to learn, but there are significant "networking externalities" between it and D&D. I'm not going to go into a point by point comparison of the systems, but I will say that overall (IMO) WHFRP copies a lot of what the d20 system does well and takes stuff that d20 and D&D 3e in particular do poorly and fixes it. The combat system is quick, easy to learn and full of tactical options. Character creation is quick but still has a lot of depth. The magic system is one of the best I've ever seen in an RPG. The main difference you will probably notice is that the power curve is much shallower in WHFRP. An amount of play that might advance your character from 1st to 10th level in D&D (a huge difference in power level) might see your WHFRP character double in relative power over the same time period (perhaps the equivalent of going from 1st to 3rd level in D&D). IMO this is a strength of the game, but some players used to D&D's rate of advance might find it difficult to adapt to. Overall, I think it's a system well worth trying, even if it doesn't end up being your cup of tea. [/QUOTE]
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D&D vs WHFRP
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