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D&D vs WHFRP
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<blockquote data-quote="Darkwolf445" data-source="post: 3114821" data-attributes="member: 38505"><p>I have played and enjoyed both. I mostly DM for 3.5 and act as a player in Warhammer.</p><p></p><p>As mentioned, the rules are smoother and the power curve is more grim , gritty, and "realistic." Unless you are a wizard. They are just down right scary as they progress in careers.</p><p></p><p>As an example, after a year of playing every other week, 6-7 hours each, my dwarf, who began as a miner, progressed through that career, through the Engineer career, and was on the verge of his third career. He was very tough, with full plate, a magic axe, a blunderbuss, and a pair of pistols. Not much physically could touch me (except the rare demon, giant, or ogre. These you tend to run from though, if you can). Magic, which pretty much bypassed armor and/or toughness was frightening.</p><p></p><p>Characters learned very quickly to take out the spellcaster first, at all costs.</p><p></p><p>Done right, as our GM did, with a good amount of role play to fluff out our backgrounds and Middenheim over time, made the game a great experience. A good amount of battle with social interaction made it one of my favorite gaming experiences.</p></blockquote><p></p>
[QUOTE="Darkwolf445, post: 3114821, member: 38505"] I have played and enjoyed both. I mostly DM for 3.5 and act as a player in Warhammer. As mentioned, the rules are smoother and the power curve is more grim , gritty, and "realistic." Unless you are a wizard. They are just down right scary as they progress in careers. As an example, after a year of playing every other week, 6-7 hours each, my dwarf, who began as a miner, progressed through that career, through the Engineer career, and was on the verge of his third career. He was very tough, with full plate, a magic axe, a blunderbuss, and a pair of pistols. Not much physically could touch me (except the rare demon, giant, or ogre. These you tend to run from though, if you can). Magic, which pretty much bypassed armor and/or toughness was frightening. Characters learned very quickly to take out the spellcaster first, at all costs. Done right, as our GM did, with a good amount of role play to fluff out our backgrounds and Middenheim over time, made the game a great experience. A good amount of battle with social interaction made it one of my favorite gaming experiences. [/QUOTE]
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