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D&D vs WHFRP
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<blockquote data-quote="Rel" data-source="post: 3116293" data-attributes="member: 99"><p>I think it's mostly "differently tactical" than D&D.</p><p></p><p>There are some considerations that D&D doesn't have like Parrying and Dodging where, even if you hit your foe, maybe you didn't. That comes into play particularly when you're fighting mobs of bad guys. Let's say you're fighting 3 goblins and they each have a 25 Weapon Skill (meaning that they need to roll 25 or less on percentile dice to hit what they swing at).</p><p></p><p>First off, with three of them attacking you, they get +10% to hit. This is kind of like how Flanking works in D&D except it doesn't matter where they stand, only that there is 3 of them. So anyway, they roll and 2 out of 3 miss and the one that hits you only does a couple wounds after you subtract your armor and Toughness. You even swing back and nail one of them pretty good (because Goblins are not widely known for having great armor and Toughness), despite him having a shield he can use to parry.</p><p></p><p>But then the next round the two you didn't wound All Out Attack, giving them a +20 on top of the +10 for being 3 on 1. NOW those 25 Weapon Skill Goblins are at 55! So after they swing (and this time 2 out of 3 hit and you lose another few Wounds), what do you do? Do you swing at the guy you alread wounded and hope to take him out? But he can parry you. The guys who All Out Attacked can't parry. But you're unlikely to take them down in one shot. You might Disengage but they'll be able to catch you and even Charge you. Do you go into a Defensive Stance and offset the +20s they've got but not get to attack back? Will your friends save you in time?</p><p></p><p>I got to learn ALL these tactics the hard way, at the expense of a couple of aforementioned Fate Points!</p></blockquote><p></p>
[QUOTE="Rel, post: 3116293, member: 99"] I think it's mostly "differently tactical" than D&D. There are some considerations that D&D doesn't have like Parrying and Dodging where, even if you hit your foe, maybe you didn't. That comes into play particularly when you're fighting mobs of bad guys. Let's say you're fighting 3 goblins and they each have a 25 Weapon Skill (meaning that they need to roll 25 or less on percentile dice to hit what they swing at). First off, with three of them attacking you, they get +10% to hit. This is kind of like how Flanking works in D&D except it doesn't matter where they stand, only that there is 3 of them. So anyway, they roll and 2 out of 3 miss and the one that hits you only does a couple wounds after you subtract your armor and Toughness. You even swing back and nail one of them pretty good (because Goblins are not widely known for having great armor and Toughness), despite him having a shield he can use to parry. But then the next round the two you didn't wound All Out Attack, giving them a +20 on top of the +10 for being 3 on 1. NOW those 25 Weapon Skill Goblins are at 55! So after they swing (and this time 2 out of 3 hit and you lose another few Wounds), what do you do? Do you swing at the guy you alread wounded and hope to take him out? But he can parry you. The guys who All Out Attacked can't parry. But you're unlikely to take them down in one shot. You might Disengage but they'll be able to catch you and even Charge you. Do you go into a Defensive Stance and offset the +20s they've got but not get to attack back? Will your friends save you in time? I got to learn ALL these tactics the hard way, at the expense of a couple of aforementioned Fate Points! [/QUOTE]
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