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D&D vs WHFRP
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3117403" data-attributes="member: 7177"><p>Regarding magic: There are a couple of ways that PC wizards can approach this issue.</p><p></p><p>First of all, they can hide the fact that they are mages, and dress up as ordinary folks. But this can be problematic - if they do have to use magic in public, then accusations of "witchcraft" and "chaos worship" will fly fast and furious, and unless they are able to flee the scene even faster, they might have to face down a lynch mob.</p><p></p><p>Another possibility is to dress the part. Show everyone right up in front that they are a Battle Wizard of the Imperial Colleges and thus represent Imperial authority. Be polite but firm, and law-abiding citizens will probably at least give you some grudging respect as long as you don't threaten them, even if they won't like you. This allows you to use magic more blatantly when the need is clear. The basic message here is: "I am from the government, and I am here to help." Of course, there are more than a few people who dislike the government and wouldn't mind if something bad happened to you. But as long as you can hint that more people will come looking for you if you were to vanish (whether or not this is true), you should <em>probably</em> be allright.</p><p></p><p>Finally, you could present yourself as the sidekick of someone more respected: "This is Sir Humphrey Orcslayer, Knight of the Order of the Killer Rabbit, and I am his humble advisor on matters arcane." As long as the locals respect your party leader, some of that respect will rub off on you. Of course, that's more difficult than it sounds, since WFRP PCs have an unfortunate tendencies to be refugees from the law (this is not actually a <em>requirement</em> of the rules, but strangely it always seems to work out that way in campaigns - even when the GM doesn't intend it to happen...).</p><p></p><p>One general word of advice, though: <strong>Don't use magic more often than you have to!</strong></p><p></p><p>It's all to easy to suffer from Tzeentch's Curse, and it is all too easy to spoil all food and milk near you or have some other unpleasant side effects that will make rurals consider you a witch. People in the cities will be more sophisticated, but that doesn't mean you should push your luck there, either.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3117403, member: 7177"] Regarding magic: There are a couple of ways that PC wizards can approach this issue. First of all, they can hide the fact that they are mages, and dress up as ordinary folks. But this can be problematic - if they do have to use magic in public, then accusations of "witchcraft" and "chaos worship" will fly fast and furious, and unless they are able to flee the scene even faster, they might have to face down a lynch mob. Another possibility is to dress the part. Show everyone right up in front that they are a Battle Wizard of the Imperial Colleges and thus represent Imperial authority. Be polite but firm, and law-abiding citizens will probably at least give you some grudging respect as long as you don't threaten them, even if they won't like you. This allows you to use magic more blatantly when the need is clear. The basic message here is: "I am from the government, and I am here to help." Of course, there are more than a few people who dislike the government and wouldn't mind if something bad happened to you. But as long as you can hint that more people will come looking for you if you were to vanish (whether or not this is true), you should [i]probably[/i] be allright. Finally, you could present yourself as the sidekick of someone more respected: "This is Sir Humphrey Orcslayer, Knight of the Order of the Killer Rabbit, and I am his humble advisor on matters arcane." As long as the locals respect your party leader, some of that respect will rub off on you. Of course, that's more difficult than it sounds, since WFRP PCs have an unfortunate tendencies to be refugees from the law (this is not actually a [i]requirement[/i] of the rules, but strangely it always seems to work out that way in campaigns - even when the GM doesn't intend it to happen...). One general word of advice, though: [b]Don't use magic more often than you have to![/b] It's all to easy to suffer from Tzeentch's Curse, and it is all too easy to spoil all food and milk near you or have some other unpleasant side effects that will make rurals consider you a witch. People in the cities will be more sophisticated, but that doesn't mean you should push your luck there, either. [/QUOTE]
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