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D&D vs WHFRP
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<blockquote data-quote="Hand of Evil" data-source="post: 3117601" data-attributes="member: 371"><p>They have made character advancement more level, the gap between players vs NPCs and monster is not as steep. I think I saw the odds listed by slaughter margin somewhere: a character with 5 to 10 advances has a 55 to 60% chance of killing an "average" monster in one-on-one combat, this is 45 to 54% if less than 5 advances. </p><p></p><p>So the breakdown for someone with 5 to 10 advance by slaughter margin was something like this:</p><p>Very Easy: 70% or better player will win</p><p>Easy: 65?% player will win </p><p>Routine: 60% player will win - Clanrat/mutant</p><p>Average: 50% player will win - Orc</p><p>Challanging: 40% player will win - Beastman</p><p>Hard: 30% player will win - common troll</p><p>Very Hard: 20% player will when</p><p>Impossible: 10% player will win</p><p></p><p></p><p>As for the pound, it was changed to gold.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 3117601, member: 371"] They have made character advancement more level, the gap between players vs NPCs and monster is not as steep. I think I saw the odds listed by slaughter margin somewhere: a character with 5 to 10 advances has a 55 to 60% chance of killing an "average" monster in one-on-one combat, this is 45 to 54% if less than 5 advances. So the breakdown for someone with 5 to 10 advance by slaughter margin was something like this: Very Easy: 70% or better player will win Easy: 65?% player will win Routine: 60% player will win - Clanrat/mutant Average: 50% player will win - Orc Challanging: 40% player will win - Beastman Hard: 30% player will win - common troll Very Hard: 20% player will when Impossible: 10% player will win As for the pound, it was changed to gold. [/QUOTE]
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