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D&D vs WHFRP
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<blockquote data-quote="TheAuldGrump" data-source="post: 3120351" data-attributes="member: 6957"><p>Hmmm, in reply to the OP - I think that you will find it an enjoyable break from D&D.</p><p></p><p>Characters do die more often, and stay dead. Even the survivors are likely to end up missing important bits of their bodies. (And occassionaly their minds....)</p><p></p><p>Magic is <em>dangerous</em> amd can mark its users in ways that even a common man can see. And Witch Hunters have been known to go after even sanctioned Wizards.</p><p></p><p>There are aspects of the combat system that I do not love (the armor/toughness/wounds thing - the thickness of your skin is more important than the thickness of your armor...), but it is fun.</p><p></p><p>That said, the game is a lot of fun, feeling a bit like a gothic version of Call of Cthulhu.</p><p></p><p>One of these days, when I have the free time, I want to do up an alternate random occupation system for the game, I liked the way 1st ed. worked in that regard, where you could at least pick what <em>type</em> of character you were playing from broad categories. (Academic, Ranger (outdoorsy types), Rogue, and Warrior) - so you would not end up with a character who's stats do not match up with his occupation.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3120351, member: 6957"] Hmmm, in reply to the OP - I think that you will find it an enjoyable break from D&D. Characters do die more often, and stay dead. Even the survivors are likely to end up missing important bits of their bodies. (And occassionaly their minds....) Magic is [i]dangerous[/i] amd can mark its users in ways that even a common man can see. And Witch Hunters have been known to go after even sanctioned Wizards. There are aspects of the combat system that I do not love (the armor/toughness/wounds thing - the thickness of your skin is more important than the thickness of your armor...), but it is fun. That said, the game is a lot of fun, feeling a bit like a gothic version of Call of Cthulhu. One of these days, when I have the free time, I want to do up an alternate random occupation system for the game, I liked the way 1st ed. worked in that regard, where you could at least pick what [i]type[/i] of character you were playing from broad categories. (Academic, Ranger (outdoorsy types), Rogue, and Warrior) - so you would not end up with a character who's stats do not match up with his occupation. The Auld Grump [/QUOTE]
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