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D&D vs WHFRP
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<blockquote data-quote="Henry" data-source="post: 3135924" data-attributes="member: 158"><p>Hey Kengar, perhaps you or another player of WFRP could answer one or two rules questions, if you don't mind? I'm making sure I have certain things down:</p><p></p><p>First of all, am I correct in assuming that the most Magic attribute a beginning character can have is 1 (apprentice wizard or hedge wizard)?</p><p></p><p>Second, how does skill mastery work, exactly, and does it apply to only skills listed in the "skills" entry, and cannot apply to Weapon Skill or Ballistic Skill? If I understand it right, if you take a second career (basic or advanced), and it has a given skill listed in its entry, you can tak a +10% skill mastery on use of that skill for 100xp?</p><p></p><p>Lastly, if a character is casting a spell, say a spell that takes a full action, rolls their d10, doesn't hit the target, and has to keep casting, is the next interval another full action before they make another cast roll? I also assume for a spell that takes a half action, they can't make more than one cast roll in a round, because of the "only 1 attack or 1 cast in a round" rule?</p><p></p><p>Everything else seems pretty self-explanatory.</p></blockquote><p></p>
[QUOTE="Henry, post: 3135924, member: 158"] Hey Kengar, perhaps you or another player of WFRP could answer one or two rules questions, if you don't mind? I'm making sure I have certain things down: First of all, am I correct in assuming that the most Magic attribute a beginning character can have is 1 (apprentice wizard or hedge wizard)? Second, how does skill mastery work, exactly, and does it apply to only skills listed in the "skills" entry, and cannot apply to Weapon Skill or Ballistic Skill? If I understand it right, if you take a second career (basic or advanced), and it has a given skill listed in its entry, you can tak a +10% skill mastery on use of that skill for 100xp? Lastly, if a character is casting a spell, say a spell that takes a full action, rolls their d10, doesn't hit the target, and has to keep casting, is the next interval another full action before they make another cast roll? I also assume for a spell that takes a half action, they can't make more than one cast roll in a round, because of the "only 1 attack or 1 cast in a round" rule? Everything else seems pretty self-explanatory. [/QUOTE]
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