Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D vs WHFRP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rjs" data-source="post: 3138205" data-attributes="member: 16164"><p>By the RAW, one Fate Point spares one character. You're absolutely right about the downward spiral. I think this is true for any RPG though. Encounters tend to be built for X number of characters and with each death, the combat becomes one degree harder, so I don't think this is a problem unique to WFRP, nor do I think it's one with an easy answer. </p><p></p><p>In my games, when a character burns a Fate Point, he's done for the encounter, spared by some incredible stroke of luck. However, the more I think about this, the less I'm convinced about its worth. As you pointed out, spending a Fate Point does nothing to assist the group, but more importantly, it tells that player to go "sit in the corner" while the rest of the action plays out. This isn't fun for two reasons: a player has nothing to do and loses interest in the encounter and the rest of the group is left a man/woman short. In one sense, this is a good lesson for players; it teaches them to run away when the chips are down, which as Joe pointed out a couple of pages back, is a good strategy for this (and any gritty) game. And because the character spent a Fate Point, he's going to survive the encounter no matter what, so odds are, he'll be able to rejoin his allies later.</p><p></p><p>The problem with just letting the Fate Point blanket protect all the characters is that one of the balancing factors for elves, and to a lesser extent dwarfs, is that these characters have fewer Fate Points. If a FP expenditure can save the entire party's bacon, then these characters are not nearly as penalized as they should be. </p><p></p><p>So, I don't really have a good answer, though rest assured, I'm thinking about it. Here are some variant uses you might try: </p><p></p><p>One thing you might try is to let a character spend a Fate Point to negate a Critical Hit, but stay on his feet and keep fighting. </p><p></p><p>Or, you could allow characters to spend a Fortune Point or Fate Point (if you're cruel like me) to instantly regain a number of Wounds equal to their TB. </p><p></p><p>Or, you might dispense with Fate Points for PCs altogether and instead offer a group pool of Fate Points. Have characters roll FP as normal, but subtract 1 from their total. They add this value to the group's Fate Point pool. At any time, characters can spend Fate Points from the pool to gain some leverage with an encounter. I'd suggest that characters can build back up the pool by spending 100-200 XP per point they would add. </p><p></p><p>Anyway, these are just some random thoughts. Good luck.</p></blockquote><p></p>
[QUOTE="rjs, post: 3138205, member: 16164"] By the RAW, one Fate Point spares one character. You're absolutely right about the downward spiral. I think this is true for any RPG though. Encounters tend to be built for X number of characters and with each death, the combat becomes one degree harder, so I don't think this is a problem unique to WFRP, nor do I think it's one with an easy answer. In my games, when a character burns a Fate Point, he's done for the encounter, spared by some incredible stroke of luck. However, the more I think about this, the less I'm convinced about its worth. As you pointed out, spending a Fate Point does nothing to assist the group, but more importantly, it tells that player to go "sit in the corner" while the rest of the action plays out. This isn't fun for two reasons: a player has nothing to do and loses interest in the encounter and the rest of the group is left a man/woman short. In one sense, this is a good lesson for players; it teaches them to run away when the chips are down, which as Joe pointed out a couple of pages back, is a good strategy for this (and any gritty) game. And because the character spent a Fate Point, he's going to survive the encounter no matter what, so odds are, he'll be able to rejoin his allies later. The problem with just letting the Fate Point blanket protect all the characters is that one of the balancing factors for elves, and to a lesser extent dwarfs, is that these characters have fewer Fate Points. If a FP expenditure can save the entire party's bacon, then these characters are not nearly as penalized as they should be. So, I don't really have a good answer, though rest assured, I'm thinking about it. Here are some variant uses you might try: One thing you might try is to let a character spend a Fate Point to negate a Critical Hit, but stay on his feet and keep fighting. Or, you could allow characters to spend a Fortune Point or Fate Point (if you're cruel like me) to instantly regain a number of Wounds equal to their TB. Or, you might dispense with Fate Points for PCs altogether and instead offer a group pool of Fate Points. Have characters roll FP as normal, but subtract 1 from their total. They add this value to the group's Fate Point pool. At any time, characters can spend Fate Points from the pool to gain some leverage with an encounter. I'd suggest that characters can build back up the pool by spending 100-200 XP per point they would add. Anyway, these are just some random thoughts. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D vs WHFRP
Top