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<blockquote data-quote="Rel" data-source="post: 3138264" data-attributes="member: 99"><p>I agree that this dynamic can put a damper on the fun of an individual player. However what I've observed in our group is that the player whose character is down is still watching the remainder of the combat play out with great interest. Because the ultimate fate of his character is likely to be dictated by the outcome of the fight. It will likely determine whether he simply "took a nasty shot to the head that had me out for a couple minutes" or "wakes up naked, a captive of the beastmen".</p><p></p><p>However as another random House Rule idea, what about if the character spends a Fate Point to avoid death (or serious maiming or whatever) BUT, if the party as a group spends Fortune Points equal to one per party member then the PC in question may fight on (and I like your suggestion of giving him TB in Wounds)? That way keeping the character in the fight isn't a free lunch. But it's also the sort of thing where if somebody takes a REALLY nasty crit (thanks to good old Ulrick's Fury) on Round 1, the Player still has a good chance of participating in the battle (because early in the fight there is a better chance of other PC's having Fortune Points to spend). If on the other hand they have the enemy almost beaten then perhaps they will opt to let the PC stay out of combat for the last round or two.</p><p></p><p>Just for the sake of completeness, another House Rule that I'll be implementing for my next game is Fortune Points being spent for "Dramatic Edits". I'll be running a Pirates of the Caribbean game using Warhammer and I want a mechanic the players can use when they feel like buckling some swash. So if you spend a Fortune Point you can have there suddenly be a rope you can swing from to move halfway across the ship. Or if you want your opponent to step in a bucket then spend that Fortune Point and suddenly you're at +20 to Maneuver or trip him.</p><p></p><p>I'm also going to divorce Fortune Points from Fate Points and hand them out for doing daring and heroic actions rather than being a set number each day derived from your Fate Points. In our current game we have discovered that the PC's that are always in the "thick of it" trading axe blows with the enemy are the most likely to have to spend a Fate Point whereas the guys in the back shooting their bows or casting spells rarely ever have to spend them. I don't like that the folks doing the lions share of the truly heroic stuff have less points to spend trying to do more of it while the more conservative players have plenty to spend and a lesser need to spend them.</p></blockquote><p></p>
[QUOTE="Rel, post: 3138264, member: 99"] I agree that this dynamic can put a damper on the fun of an individual player. However what I've observed in our group is that the player whose character is down is still watching the remainder of the combat play out with great interest. Because the ultimate fate of his character is likely to be dictated by the outcome of the fight. It will likely determine whether he simply "took a nasty shot to the head that had me out for a couple minutes" or "wakes up naked, a captive of the beastmen". However as another random House Rule idea, what about if the character spends a Fate Point to avoid death (or serious maiming or whatever) BUT, if the party as a group spends Fortune Points equal to one per party member then the PC in question may fight on (and I like your suggestion of giving him TB in Wounds)? That way keeping the character in the fight isn't a free lunch. But it's also the sort of thing where if somebody takes a REALLY nasty crit (thanks to good old Ulrick's Fury) on Round 1, the Player still has a good chance of participating in the battle (because early in the fight there is a better chance of other PC's having Fortune Points to spend). If on the other hand they have the enemy almost beaten then perhaps they will opt to let the PC stay out of combat for the last round or two. Just for the sake of completeness, another House Rule that I'll be implementing for my next game is Fortune Points being spent for "Dramatic Edits". I'll be running a Pirates of the Caribbean game using Warhammer and I want a mechanic the players can use when they feel like buckling some swash. So if you spend a Fortune Point you can have there suddenly be a rope you can swing from to move halfway across the ship. Or if you want your opponent to step in a bucket then spend that Fortune Point and suddenly you're at +20 to Maneuver or trip him. I'm also going to divorce Fortune Points from Fate Points and hand them out for doing daring and heroic actions rather than being a set number each day derived from your Fate Points. In our current game we have discovered that the PC's that are always in the "thick of it" trading axe blows with the enemy are the most likely to have to spend a Fate Point whereas the guys in the back shooting their bows or casting spells rarely ever have to spend them. I don't like that the folks doing the lions share of the truly heroic stuff have less points to spend trying to do more of it while the more conservative players have plenty to spend and a lesser need to spend them. [/QUOTE]
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